Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

w0, sunday
"Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works."
erin come here ]
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Karma! That you?
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His answer to Boothill is a fighting stance, hands loose at his side, ready to fight for his life(?) ]
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boothill freezes where he is and slowly holds up his hands. a plastic bag hangs from his arm, heavy with its contents. ]
Easy there. I ain't gonna hurt ya'.
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Set that down on the ground. Slowly. Keep your hands up and take ten steps back.
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nona is not thinking about any of that though as she runs towards him.]
Karma!
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[ Holds his arms out... me squeezing the last few hours of affection week for Karma to pull her into a hug if she gets too close. the whiplash is so funny because as far as he knows, Nona is alive and he is alive and this is what makes sense. ]
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...Karma?
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you know that socially awkward moment when somebody knows your name but you don't remember who they are so you don't know how to respond? this is like that ]
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he'll get up and limp over to him anyway. ]
I'm Death. Are you feeling okay?
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No. I saw you dead.
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[ LONG TIME NO SEE ]
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How dare you.
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How dare I what?
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So, Boothill and Aventurine he gets, because he saw both of them dead. Nona he gets because she and him are both alive. But Pickles? Schrodinger's Pickles??
Karma has long legs; he can run faster than Pickles can toddle ]
Pickles? Is that you?
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Karma can certainly run faster than Pickles than toddle, and Pickles helps that by stopping when he hears Karma walking towards him. ]
Woof.
[ The puppy says that its name is Pickles and tells you that you shouldn't waste its candy. ]
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Erin probably is the one who sees him first, calling out to him from the other side of the verdant cemetery]
There you are, finally, was starting to wonder you got lost along the way! We got a lot to get straight here. With words, not with a rock to the face.
[Hey, Karma, is death treating you well]
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You...!
[ Rock to the face is still pending. he looks around for one in the dirt as he struggles to his feet ]
What the hell did you do?
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I was looking for you because I--
[Erin sighs]
I'm sorry. Sorry that happened.
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Hey, kid.
[ ichiban can't truthfully say he's thrilled to see karma, but... a kid's still a kid. ]
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Hey.
[ offers him a mini donut? there's little sugar can't fix. ]
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Welcome to Zone 2 of Murderville. How're you hangin' in there?
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