Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

no subject
Did ya' finish readin' it already?
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[ and read the entire contents out loud to him, i guess, starting from the "BE NICE" cover which he scowls at, and occasionally peppers with scoffs or eye rolls when he comes across things such as "It was an accident" or "Don't worry about the cats" or "Should Death die in an elevator accident, the penthouse suite goes to Aventurine next" like yes this is all very important information, thank you ]
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flatly: ]
Guy thinks he's awful funny, doesn't he?
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[ considering the limited number of people here it could have been, he thinks he has a good chance of guessing right ]
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[ nehan wouldn't bequeath his penthouse to aventurine. (unless....? 🏳️🌈❓) ]
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So where did he get all this information? Is it from a reliable source, or are we just believing this because it's written down on paper?
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[ Nehan he might trust a little more, but overall it's hard to convince him without proof that's impossible to provide ]
So what've you been up to this past week? Pushing the boundaries of the fog, I'm guessing.
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Mappin' out the place, tryin'a look for any answers 'bout how we got here or who used to be here at all. We took care of you lot whenever y'all arrived. You can watch the livin' on pretty much any reflective surface out there, but only when y'all were in some kinda group, so we'd stick around the bar for some of that.
[ he's still got his hands up, but he's studying karma very seriously now. ]
That, uh, incident with Yuffie... I'm guessin' that was one'a those monster things goin' on with you. That right?
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Which incident with Yuffie?
[ there were. so many. ]
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How 'bout the one where ya' tried to scratch her face off?
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[ THERE WERE. MANY. ]
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She's fine, she can hold her own against me. I wasn't trying to hurt her.
[ just murder, apparently. ]
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Somehow I'm findin' that hard to believe.
I just want you to tell me if that was you or some kinda monster effect makin' you act that way.
no subject
Later... I don't think it was either. I don't hate Yuffie, to start with, and if it was my monster, hating her doesn't make me feel any stronger, just the opposite. Logically, I knew it was irrational, but at the same time I couldn't stop the feeling.
[ somebody else's monster effect???? what a waste of a monster effect, it takes so little to set him off on someone ]
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The first time... She get you pissed off over somethin' or what?
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[ and then, you know. it's not important. ]
Why, did she cry to you about it? [ waaaaaaahh karma's bullying me waaaaaaahh, or something like that ]
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oh ]
...She'll be happy to know how much you care about her. You don't have to worry about me messing with her anymore. I'm "dead," after all.
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[ none of this "if somehow" bs ]
Second of all, I have no reason to want to hurt her right now. But if, for whatever reason, she becomes dangerous, I will do what I can to protect who I can.
[ no blanket promises from him ]
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[ he already said it was irrational!! unfortunately,,, ]
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[ which makes him relax at least a little bit. ]
Those four in the masks said we were all usin' 'em willy-nilly on each other. You don't feel that monster in ya' no more, right?
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