Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

no subject
Even though some part of him chose you?
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I saw that man get killed by someone he cared about and who cared about him in return. You weren't around for Erin's death, but she's here now because of what her monster did to you.
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okay but it's different, because karma wasn't the one who got to kill her ]
...how did it happen?
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Asa. They fought, but Erin regained some control long enough for Asa to stab her in the chest.
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Kind of like what happened with Boothill, then... Is Asa okay? She's not here, so she has to be, right? Erin didn't hurt her too badly, did she?
[ bc that might be another drop in karma's bucket of justifications for why murder is okay actually ]
no subject
Yes, she's fine. She wasn't in any danger of arriving here. The very capable Mr. Daan was treating her the last I saw.
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...good. [ he lets out a sigh of relief, hearing that, though it's a somewhat troubled one. ]
I hate that it was her. I would've fought in her place, if I could. Iwatooshi would have.
no subject
He's a good man. I'm sure he would have as well, and it's honorable for you to have wanted to do the same.
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It has nothing to do with honor. [ it's nothing honorable, but he looks pleased about hearing so for a moment anyways, before fixing his expression ]
I know what I'm good for, that's all. There's no point in talent if you don't use it.
[ he is great at killing!!!! he thinks to himself, despite never having killed anyone before and now never having the chance to do so ]
no subject
[ Karma already knowing himself at a young age... Love to see it. ]
So, think you can hear Erin out first before doing anything rash?
no subject
[ That's the best he can promise. like he said, he is very very good at killing!! might as well use that talent for it ]
no subject
I won't ask for more than that.
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At least you know your limits. [ the things people have been asking him to do!! like be nice. goddamn. ]
You've been here a while now, right? Answer me something.
no subject
What is it?
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ANSWER ME THIS. WHAT IS THIS. ]
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It's cute, right?
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[ which is sort of the problem! ]
You wrote this out for everyone, huh? It's super helpful! I'm just wondering about the credibility, you know. Your sources.
no subject
[ Motions to the notebook. ]
Most of it comes from firsthand experience, and the parts that aren't were relayed to me by Death.
no subject
I see. Well, the map is helpful. [ he'll parse everything else later ] It sort of looks like the town we came from, with a central location and the river cutting across one corner. I wonder if they're the same.
no subject
[ We're just in an alternate Kansas now, Dorothy. ]
no subject
[ tries not to think of the 1-to-1 conversion between the buildings but-- ]
Why is there a strip club?
[ WHOSE FAULT IS THIS. AVENTURINE. ]
no subject
Don't look at me. That was there when I got here.
[ Besides is it really a strip club if there are no strippers? If a tree falls in the forest but no one is around to hear it, does it make a sound? ]
no subject
There's no security, is there?
no subject
[ WHY ARE THE KIDS LIKE THIS ]
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