Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

no subject
I don't— I never really have. But if that's the case, isn't that a problem? The ones with that power don't have to do anything but incite somebody else to do their dirty work for them. I couldn't think of anybody who wants Yuffie dead, so I don't know who that would be.
[ was it a mutual hatred curse? yuffie's reaction towards him was more or less normal, so he couldn't tell ]
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We got no real way of knowin' who's got what powers if no one speaks up. Bad news is that ya' can set some of them powers off on accident too.
[ he would facepalm if he could. he's still here with his hands up. ]
I, uh... accidentally did it to that Kanda kid once. Made his foot as big as a cat.
no subject
I see. [ he sees!!! ] Can that same power be used to, say, turn somebody's hands very very small?
[ boothill was already dead but he's still /SQUINTS ]
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So they're still out there, your partner. There's only thirty-some people left it could be... Unless Death can tell us now, I want to make a list of known monsters and their vessels. We can start with yours.
[ that he's still obsessing over ]
no subject
Well... guess that can't hurt. We don't know what kinda powers the other monsters got, after all. Can't do much about them yet while we're still stuck here, though.
no subject
So. Let's start with yours.
[ waiting ]
no subject
he could ask why this kid is still hung up on that but. boothill does feel guilty, still. ]
F'you insist. It's the Koromodako, whatever the fudge that is.
[ he pronounces it badly because he's a pseudo texan ]
no subject
thought boothill is right about one thing: now that karma has heard the name, he will never ever forget it ]
Koro...? Is that why that yellow hand was helping you out before? Against Karlach?
[ nat give me the marge lore ]
no subject
and sorry but as soon as boothill hears that, he looks like he's been stabbed through again for a moment.
then he looks down, hiding behind the brim of his hat. ]
What're you— 'Course not! I ain't got no forkin' clue what that was all about. Sure wadn't me.
[ he looks off to the side. ]
I'm gonna let my arms down if you're good with that.
no subject
[ he would've been fine with it, but then boothill looks like THAT and karma decides he should suffer, actually, throwing caution to the winds and stepping forward towards boothill while he's not looking ]
You're very good at being so bad at lying.
no subject
Lyin'? What would I be lyin' about?
no subject
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I ain't got no forkin' idea. Not like I was in any place ta' look under my feet, son.
no subject
Too busy looking at Karlach? "What a woman!"... or something, wasn't it?
no subject
'Ey! You lay off, ya' lil' forker!
[ he's all bark and no bite just embarrassed ]
no subject
Hey, I'm just asking you a question. I won't know unless you explain, right?
no subject
I was too busy bein' possessed by whatever the fudge, all right? It ain't the nicest thing in the world ta' remember. I can tell ya' I wasn't checkin' under my forkin' boots out there.
no subject
Alright, alright! [ karma backs off, because he can tell: push just a little further, and he'll be the one under boothill's forkin' boots ]
no subject
Laugh it off, kid. You gonna let me set my arms down or what?
no subject
Yeah, okay. Sorry, I didn't think robots get tired.
no subject
[ emotionally? mentally? boothill definitely can. he sets his hands on his hips and gives karma a flat look. ]
I'd say thanks for readin' out that notebook to me, but I think yer head's gotten big enough already.
no subject
[ it does baffle him that a robot would have fingerguns but zero literary capacity ]
Still got space in that empty skull of yours to learn?
no subject
What did you say?
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