Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

no subject
Healing my wounds probably wouldn't do much for my disabilities. [ he wags his cane a bit. ] This is just how my body is these days. Or maybe it's because this happened to me quite some time ago, and the revival process only cares about recent... issues.
Is that proof enough?
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[ whatever!!!! he hates this, to nobody's surprise. ]
Boothill and Aventurine keep talking about everybody being "dead" [ fingerquotes ] but we're not. For all intents and purposes, we're alive.
[ any arguments against that, he'll take and shoot down now ]
no subject
I agree. We're alive.
[ He's a doctor, by every definition that matters to him, they're alive. ]
It doesn't change that we did die, at some point, even if it didn't stick. But what's important is that we're alive. On top of that... you don't hear your monster anymore, do you?
no subject
My monster...? No, I don't think I ever did. I don't need anybody else's power but my own...
[ so he says, but uncertainty laps at his feet, especially towards the end ]
no subject
They don't speak for a moment, quiet when they start up again. ]
...So you never used its power?
[ They ask as though they may know the answer already. ]
no subject
...I was going to die. I was scared. I- ... I remember crying out for help, but I don't know if the monster ever responded.
[ for all he knows, maybe it did. even so, it doesn't matter. nobody came to help, or if they did, it was already too late ]
no subject
...It did. Respond, I mean. I'm sorry it wasn't strong enough. Still, it wasn't wrong to try.
[ But he didn't ask this to torment him. ]
Though you probably don't hear it anymore. None of the others did, when they arrived.
no subject
Is it a property of this place? If everybody is able to come here and get rid of their monsters, that might be best. We can start over on this side.
[ tpk game let's goooooooo ]
no subject
...Let's not rush to conclusions. We can't confirm it's a property of this town, because we haven't learned enough about it yet.
Or are you just in a hurry to see them again? [ the living ]
no subject
I do want to see them again. I need to make sure they're all safe.
no subject
[ he glances around the cemetery for anything reflective, before just drawing an empty vial from his holster. it's a small image, but you can see glimpses of the dead in it anyway. ]
You can spot them from here, if it would assuage your concerns some.
no subject
...I think I'm more concerned, now.
[ on one hand, it's great, relieving to see people out there safe and alive. he taps on the surface, as if that'd make more people post to the public mingle so he can snoop.
on the other hand, though, this is so sketch, this feels illegal somehow ]
no subject
...Let's set aside the issues with personal privacy for now.
[ IT'S SKETCHY BUT IT WORKS ]
no subject
Sure, but we're going to have to revisit that later. That cult of yours doesn't live in a place like this, do they? Able to see our every move, just like this?
no subject
...Though I've seen no indication that we're being watched here. If anything, no one can reach us at all. [ Different problem. ]
no subject
[ he can just imagine tying a letter to a cat. it'd lie down and nap for 16 hours and then eat his paper. ]
no subject
[ he expects no help whatsoever from the creatures here. ]
We can look for another way to reach them. Maybe we can help from here.
no subject
[ that's easier said than done, he knows, he knows. ]
I'll keep thinking about it. Maybe I'll take another walk through the fog- your place and ours were connected through the fog, maybe it's the same for this one?
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[ ... ]
It probably isn't useless. We just have to keep looking.
no subject
...yeah. We can't sit around and do nothing while everybody is still in danger.
no subject
We won't. If we're here, away from cult eyes and separated from your monsters, it's for a reason.
Even if I suggest caution, I don't mean giving up. ...We have to work hard. And smart.
no subject
Not everything happens for a reason. But even if it's a happy coincidence, I'll take it.
no subject
What are you acting all tough for...
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