Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

no subject
Set that down on the ground. Slowly. Keep your hands up and take ten steps back.
no subject
Can do.
[ he lowers the bag so karma can see his every move. then he steps back, hands still up, and waits. ]
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Cautious, eyes still trained on Boothill, Karma moves forward and crouches in front of the bag— glances down at the bag— then back up because paranoia takes precedence over curiosity. ... and then back down, because curiosity is persistent. What's inside... he's half expecting to see a disembodied hand ]
no subject
no, there's just a blanket, some granola bars, some little plastic powdered donut tubes, and a gay little notebook i'm assuming he got back from one of the girls by now.
boothill doesn't move or say anything. ]
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Blanket... snacks... suspicious. But then he gets to the gay little notebook and he looks up and gives Boothill this face ]
no subject
Go on.
[ aventurine....... he should have never taken these ]
no subject
Is this a joke?
no subject
no subject
"BE KIND."
[ this sounds like a direct attack against him already, without even opening the book ]
no subject
Open the cover 'n read the fudgin' thing on the inside!
no subject
"Town: name unknown" ...
[ looks up like Boothill is still just fucking with him, isn't he ]
no subject
Keep readin'.
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he'll look back down and read silently to himself, though, or he'd be /:ing at Boothill every other sentence
... ]
...this still isn't very convincing. [ IT'S SO FLIPPANT. there's that random mention of cats that just gets him. ]
I want to see this machine it mentions.
no subject
no subject
[ read it first before telling others to!!!! aaaa ]
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You can't read?
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S'what I said, ain't it?
no subject
I was sorta hoping it wasn't.
no subject
Did ya' finish readin' it already?
no subject
[ and read the entire contents out loud to him, i guess, starting from the "BE NICE" cover which he scowls at, and occasionally peppers with scoffs or eye rolls when he comes across things such as "It was an accident" or "Don't worry about the cats" or "Should Death die in an elevator accident, the penthouse suite goes to Aventurine next" like yes this is all very important information, thank you ]
no subject
flatly: ]
Guy thinks he's awful funny, doesn't he?
no subject
[ considering the limited number of people here it could have been, he thinks he has a good chance of guessing right ]
no subject
[ nehan wouldn't bequeath his penthouse to aventurine. (unless....? 🏳️🌈❓) ]
no subject
So where did he get all this information? Is it from a reliable source, or are we just believing this because it's written down on paper?
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