Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

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[ LONG TIME NO SEE ]
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How dare you.
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How dare I what?
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[ AVENTURINE IS DEAD. He knows so. he saw so. Aventurine steps forward and Karma stands his ground, tense. Angry at the apparent disrespect. ]
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[ He'll at least stop a few feet away. ]
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but he takes another one now, shaky. ]
I am not dead.
[ he's not. he's conscious. he exists. that's alive enough for him. ]
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[ Really, how does anyone explain something like this. ]
Only we're not.
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[ You died but you're alive here now, with everybody who is supposed to be dead, but they're not. sure! okay! makes zero sense. ]
We're not dead, meaning we're alive. It's one or the other, "Aventurine." If that's even your real name...
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[ He likes this fighting spirit?? ]
You'll come across the friends you've known for longer than me. Maybe they can convince you.
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[ his first thought is his classmates, that mix of weak hope and terrible resentment at the idea of his class being culted, before realizing Aventurine probably means... those other guys, who are also not his friends, but makes more sense in being here. Like dear sweet Nona. ]
Who all is here? This isn't the same town we were from.
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[ Shakes his head. ]
It's another town. Another dimension entirely.
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I see. Where is Erin?
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What are you planning?
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[ M U R D E R ]
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That doesn't seem very fair. Wasn't she possessed by her monster when she killed you?
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[ which is understandable! but still rude. he did not actually see anything monstrous about her at all, just the same old Erin, shooting him in the face ]
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She went as far as to kill you simply because she didn't like you?
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the fact that this gives aventurine pause, gives karma pause ]
Yeah? It would make sense.
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[ What is going on in that head of yours, Karma. ]
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I didn't think so either, but it doesn't change the fact that she tried to kill me. [ tried? did. ]
If a monster possessed her, why go after me? There were so many people just lying around defenseless. How stupid.
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[ Aventurine says this like he didn't slam a tire iron into the back of Boothill's head when they were reunited. ]
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Sure. As if there's anything more to talk about... You don't forgive Boothill, do you? Even if he "couldn't help it" [ he doesn't fingerquote this, but the voice implies them ] the pain and suffering he inflicted on you is still real. Nothing can erase that.
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I don't hold it against him because it wasn't him. I'm not the kind of person to hold a grudge against someone undeserving of it.
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Even though some part of him chose you?
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I saw that man get killed by someone he cared about and who cared about him in return. You weren't around for Erin's death, but she's here now because of what her monster did to you.
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