Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

Week 1 Mini-Event
...Something's not right.
However, the air is tense. The atmosphere is openly hostile and flowers grow in overabundance, breathing out poison and reaching with vines that try to squeeze limbs and break under skin. Characters attempting to approach the tome will find themselves afflicted in two ways: first, they will be intensely connected; they will share panic, emotions, and pain. Secondly, they will be tripping absolute balls. Just the worst acid trip of your life.
This temple will be protecting the tome above all else, so it's clearly the treasure to grab here. i don't know why i'm writing this like there's more than 2.5 people here but basically doing at least one thread where you get this tome is mission complete
● Meanwhile, Back Home ● After whatever the hell that was, there's blankets and soup! It's comforting and probably not full of whatever weird shit that the living are doing to their stew. Death, meanwhile, is looking over the tome that presumably everyone did not die retrieving:
"There's some sort of lock on it."
In order to break the lock, it seems there is a fantastical rune puzzle to fill out. There are little mosaic block pictures of everyone to sort into the puzzle. Curious... it seems you have to fill out this mystical chart...
"...Could it really be this stupid?"
TOME GRABBING
He blinks, a slow-growing panic barely registering in his head, and then the skin returns over his hands. What the heck.
Anyway, this is your tome-stealing partner, Boothill. He is losing it. ]
no subject
boothill looks down for some reason. why is the skin melting from his hands??
wait. he remembers that he doesn't have skin. he touches his hands together. that's right. he's a cyborg.
the knowledge that his skin is melting recedes from his consciousness. as he tries to even out his breathing, he looks down at aventurine, who's being eaten by the ground.
NO! boothill stamps his foot down on the vines and grabs a fistful of the back of aventurine's coat. he rips him from the vines like a carrot and forces aventurine to his feet, but boothill's still grabbing onto his coat. ]
Don't just sit there, clock-stucker! [ boothill points menacingly at the tome. ] They're takin' it away!
[ nothing is taking anything away. there's just the tome, the effigy, and boothill's insane urgency. ]
I'm gonna throw you at it, so you get ready!
no subject
He stares at the tome that is absolutely not being taken away and looks back at Boothill like he's crazy. ]
What? It's standing there talking to us.
[ It is also not talking to them but he hasn't seemed to realize what Boothill had meant by throwing him at it. ]
no subject
he's prepared to start swinging him to gain some momentum, but he registers what aventurine is saying. he looks at the tome and the winged clockies that were trying to take it away. they bring it closer instead, and suddenly the tome starts speaking in tongues, it's covers and pages flapping like a mouth.
boothill continues holding aventurine above the ground. vines start crawling up his legs, attempting to prod past his machinery and getting nowhere.
he whispers to aventurine, almost afraid. ]
What's it forkin' sayin'?
no subject
And listen very intently to what the tome is saying. Give him a couple of seconds, though, it's hard to understand tome language when the world is spinning. ]
... It says we're not allowed to touch it unless we're products of incest.
no subject
... Fudge. Well, I never knew my parents.
[ if he touches the tome and it responds, does that mean...?
he looks down at aventurine, who is balding. he squints. ]
You one a'those?
no subject
What? No—Ack!
[ COOL HE'S JUST GONNA GET YANKED BACK TOWARD THE GROUND BY THIS VINE AROUND HIS ANKLE ]
no subject
boothill breaks out in a sweat. ]
No... Not again...!
[ in boothill's eye, he's running down the side of the pit to catch up to aventurine. in real life, he's chasing him down as the vines pull him closer to the effigy! ]
no subject
Aventurine's eyes go wide as some clarity takes hold of him, and he twists around to dig his fingers into the dirt to slow his trajectory as he gets closer to the lectern, clawing up soil and grass before finally managing to take gasp of the base of the lectern itself.
That makes the vines very, very upset, and more of them wrap themselves around Aventurine, his legs, his arms, his neck, to try and pull him away. ]
Grab the tome while they have me!
[ And then he releases the lectern and gets dragged off. ]
no subject
boothill keeps running, floating in air above this black put while everything above it starts melting downward. aventurine is on the far end of it, being wrapped up in vines, grabbing onto something—
the lectern? boothill blinks and his vision is clear. he's speeding over a field, vines whipping at his feet, trying to grasp his legs. aventurine is already getting swallowed by them and dragged away.
maybe this makes boothill a total idiot, but he doesn't listen to aventurine, of course, because he's going to care more about saving people than stupid books. ]
Like fudge I'm doin' that!
[ so he sprints to aventurine first, closer to the base of the vines pulling him in, and furiously kicks downward with his spurrs. the force spits a bunch sparks and vine bits in the air... vinesauce, if you will..... ]
no subject
The vines are split at the base and more and more tendrils release their hold on Aventurine. He doesn't waste a second as he feels himself become free of their grasp, pushing himself up with his hands to get his feet under him as he sprints back toward the lectern.
If Boothill wants to be the hero and fight off those vines, fine, but they need to get their hands on that tome.
He resists the waves of dizziness and nausea as he finally reaches the lectern, legs unsteady, head pounding, but his determination pushes through, and he grabs the tome with both hands. ]
I got it!
[ Another wave of queasiness hits him and Aventurine stumbles forward. He's having a hard time remembering the direction of the door. ]
no subject
so it's up to nauseous, frantic aventurine to grab the tome. immediately that same wave of dizziness and discomfort comes over boothill in a wave, and it momentarily distracts him from stomping the vines into fleshy, green bits. his leg gets yanked and he hits the ground with a heavy thud, his hat flying off behind him.
but it's fine, it's all fine, boothill comes to moments later and dizzily climbs himself back onto his feet. the ground feels like mush under his heels, and it takes effort to rip his leg away from the vine, but soon he's grabbing his hat and sprinting towards aventurine as he tries to hobble away.
whether or not it makes him sick, boothill does what he has to. he picks up aventurine and throws him over his shoulder like a potato sack. ]
You dumb muddle-fudger! It's this way! [ HE THINKS? his head is spinning too but he knows the general direction!!! ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
ASS PUZZLE
boothill, whose hat is lying on the couch next to him, looks flatly at nehan. ]
This has gotta be some kinda forkin' joke.
[ he picks up the little mosaic that looks like pickles and shows it. ]
I ain't ratin' dog ass. Do I look like some sicko to you?
no subject
You were in love with the dog. [ aventurine ] You can deal with him.
no subject
I wasn't in love with the dog.
[ HE WAS IN LOVE WITH THE PERSON INSIDE OF THE DOG GET IT RIGHT! Anyway, he's going to snatch that tile from Boothill and place it right on the Good Ass line. ]
no subject
[ looks down at where aventurine places pickles and frowns. ]
Sicko.
no subject
It's what's inside that counts... I would say, if it weren't a dog.
[ he ponders some normal tiles ]
no subject
But that would create a mess and one day, this could very well be Aventurine's penthouse so he does not want to cause a mess. ]
I think we should each place one down. If there are objections, we'll hear them out.
[ Picks up Iwatooshi's tile and places it. ]
no subject
[ points to assless kindergarten. he has no objections about iwatooshi because he hasn't paid attention to iwatooshi's ass.
boothill thinks. then he reaches over.
nona goes to kindergarten. kanda goes to terrible ass. ]
no subject
I don't expect any heated debate over... ass...
[ he just grabs tomizawa's tile and puts it along the terrible axis, then gives him some ass out of like, pity. this is like the worst game of mahjong. ]
no subject
Aventurine nods along to Nona, Kanda, and Tomizawa, then picks up Rondo. ]
Well, he looked good without his shirt, so I assume it's the same with his backside.
[ Gives Rondo a high score. ]
no subject
[ he moves gale. then he looks at nehan. ]
Stand up for a second, kid.
[ time to assess ]
no subject
staring flatly at boothill. ]
You can just assume it's bad.
no subject
And then Aventurine will go ahead and place Nehan. ]
Yeah, there's not much there. I wouldn't call it too terrible, though.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
1/2
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)