Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

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Right after Nehan places Lucas, Aventurine drags Boothill down. ]
Neither of you are being very objective.
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[ slides his tile back up!!!!
also moves asa to the baby zone and daan next to aventurine. sorry, buddy. ]
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[ he moves aqua somewhere onto the good axis after she shows up for mini-event because she seems like someone with a morally correct ass, then demotes boothill even further. not because he and aventurine are on the same side, but because this feels deserved. ]
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Now that Boothill's been humbled once more, they can return to business as Aventurine moves Astarion.
Also he's going to eat some of this soup. ]
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now that that's done, he picks up ichiban's piece.
looks at the screen. there is a HUGE red creature there, but no ichiban. ]
Anyone remember this guy?
[ watches everyone making sheep sounds at each other. ]
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boothill has NOT been humbled but they will double back to this. for now he puts geto down somewhere generally unflattering. i realize this may seem personal because i hate spoon but i already moved the icon. the soup is fine and not cursed for now, the seasoning is probably not perfect.
peering at the tile. ]
Ichiban. But I didn't make a point of getting to know any of you. Much less take stock of your... assets.
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Aventurine returns his spoon to his bowl as he takes Ichiban's tile and places it. ]
It was okay.
[ And then he does not immediately pull away from the board, but pauses to pick up Boothill's piece and pop it into his soupy mouth. He then spits it back out into his hand, then sticks it in its rightful place. It is gross and covered in saliva now. ]
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WHAT IN THE FUDGIN' FORKIN' MUDDLE-FUDGIN' HECK, YOU CLOCK-STUCKIN' SHIRTBAG?!
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COVERS UP HIS PIECE SO NO ONE EATS IT ]
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... Give it back. [ LOOKS TO NEHAN ] Make him give it back.
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Nah. Think I'll give it a minute.
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You started this? [ die?
he moves erin's tile absentmindedly and looks at boothill. ]
I wonder what happens if you just digest him...
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I hope it clogs up whatever system you have on the way out.
[ FREAK
Since he's not going to shove an arm down there, he's going back to the board and moving Robin. ]
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[ googles amy adams.
he sits down to put camille on the board. ]
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[ he does not sound like he thinks this is great but it may as well happen. he considers the tiles and moves lavi. it's getting to be like ass jenga now. ]
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[ AS IF HE HADN'T BEEN THE ONE TO START THIS. He adjusts his blankie, then goes ahead and puts Gojo down. ]
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All right, all right. Quit yer whinin'.
[ he reaches his fingers in his mouth and
slides aventurine's runny, warped, soupy piece from his tongue. and puts it right back where it belongs.
it's warped and discolored a little. ]
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he moves marina and tries to disassociate. ]
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We're going to need your help for these three.
[ Looks at Nehan and points at the NPCs. ]
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Your move. [ to nehan ]
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then he just sighs at the npc pieces and moves war for now. ]
Why did this even include us...
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Yeah. They act like it.
[ Moves Todomatsu in the meantime. ]
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Huh. Makes sense. Had ta' ask if they even had legs once.
[ also, he picks up the cloud piece and holds it up for aventurine. toothy asshole smile. ]
I'll let you do the honors.
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