Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

no subject
You started this? [ die?
he moves erin's tile absentmindedly and looks at boothill. ]
I wonder what happens if you just digest him...
no subject
I hope it clogs up whatever system you have on the way out.
[ FREAK
Since he's not going to shove an arm down there, he's going back to the board and moving Robin. ]
no subject
[ googles amy adams.
he sits down to put camille on the board. ]
no subject
[ he does not sound like he thinks this is great but it may as well happen. he considers the tiles and moves lavi. it's getting to be like ass jenga now. ]
no subject
[ AS IF HE HADN'T BEEN THE ONE TO START THIS. He adjusts his blankie, then goes ahead and puts Gojo down. ]
no subject
All right, all right. Quit yer whinin'.
[ he reaches his fingers in his mouth and
slides aventurine's runny, warped, soupy piece from his tongue. and puts it right back where it belongs.
it's warped and discolored a little. ]
no subject
he moves marina and tries to disassociate. ]
no subject
We're going to need your help for these three.
[ Looks at Nehan and points at the NPCs. ]
no subject
Your move. [ to nehan ]
no subject
then he just sighs at the npc pieces and moves war for now. ]
Why did this even include us...
no subject
Yeah. They act like it.
[ Moves Todomatsu in the meantime. ]
no subject
Huh. Makes sense. Had ta' ask if they even had legs once.
[ also, he picks up the cloud piece and holds it up for aventurine. toothy asshole smile. ]
I'll let you do the honors.
no subject
...Have you been avoiding him? [ poor cloud ]
no subject
Aventurine stares at the offered Cloud tile, and if anyone is looking extra carefully, they can see an eye twitch. He takes it without a fuss, though, lips pressed together as he puts it where he knows it belongs.
He avoids eye contact after and goes back to his soup. He will not be answering any questions, thank you. ]
no subject
Oh, I think we all know the answer to that one.
[ boothill has to watch the screen for a bit to figure out which one hawke is and then assess her butt size. that seems? right? maybe? he's never met this person. ]
no subject
Looks like we've done it, somehow.
[ the whole book shutters, and the lock on the tome seems to be disengaging... though, slowly. the runic letters on its bindings and cover start to vanish, as though erased by an invisible hand.
looks like it might take a while, though. ]
All right. I'll hold onto it for now. But it looks like the only thing left to do is wait.
...Thank you both for going to fetch it. I'm hoping there's some answers in this for us.
no subject
It was never going to be that easy. ]
Let us know as soon as you find anything of note.
no subject
Think it's gonna tell us why we just had ta' go sortin' everyone's backsides?
no subject
Perhaps not those kinds of answers, Boothill.
no subject
Let's play cards now.
[ AND THEN THEY PLAYED CARDS ]