mygod: (Default)
scawwy mods ([personal profile] mygod) wrote2024-04-30 01:40 pm
Entry tags:

graveyard

Graveyard

the town

post one


Welcome to Deda



So, you're dead. Sucks!

Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.

Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.

Still, you may as well get yourself situated. You're not done yet.




Welcome to the graveyard! Here's a quick primer:

You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.

● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?

● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.

● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.

● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.

● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.

● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.

● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!



tactic: (pic#17179770)

[personal profile] tactic 2024-06-19 10:53 pm (UTC)(link)
[ Closer to the effigy...?

Aventurine's eyes go wide as some clarity takes hold of him, and he twists around to dig his fingers into the dirt to slow his trajectory as he gets closer to the lectern, clawing up soil and grass before finally managing to take gasp of the base of the lectern itself.

That makes the vines very, very upset, and more of them wrap themselves around Aventurine, his legs, his arms, his neck, to try and pull him away. ]


Grab the tome while they have me!

[ And then he releases the lectern and gets dragged off. ]
shirtbag: (this-is-just-an-ass-icon.png)

[personal profile] shirtbag 2024-06-20 12:36 am (UTC)(link)
[ SHIT FR!!!

boothill keeps running, floating in air above this black put while everything above it starts melting downward. aventurine is on the far end of it, being wrapped up in vines, grabbing onto something—

the lectern? boothill blinks and his vision is clear. he's speeding over a field, vines whipping at his feet, trying to grasp his legs. aventurine is already getting swallowed by them and dragged away.

maybe this makes boothill a total idiot, but he doesn't listen to aventurine, of course, because he's going to care more about saving people than stupid books. ]


Like fudge I'm doin' that!

[ so he sprints to aventurine first, closer to the base of the vines pulling him in, and furiously kicks downward with his spurrs. the force spits a bunch sparks and vine bits in the air... vinesauce, if you will..... ]
tactic: (pic#17179732)

[personal profile] tactic 2024-06-20 02:44 am (UTC)(link)
[ Mentally notes down that Boothill is bad at following directions.

The vines are split at the base and more and more tendrils release their hold on Aventurine. He doesn't waste a second as he feels himself become free of their grasp, pushing himself up with his hands to get his feet under him as he sprints back toward the lectern.

If Boothill wants to be the hero and fight off those vines, fine, but they need to get their hands on that tome.

He resists the waves of dizziness and nausea as he finally reaches the lectern, legs unsteady, head pounding, but his determination pushes through, and he grabs the tome with both hands. ]


I got it!

[ Another wave of queasiness hits him and Aventurine stumbles forward. He's having a hard time remembering the direction of the door. ]
shirtbag: (pic#17223678)

[personal profile] shirtbag 2024-06-20 06:07 am (UTC)(link)
[ he's his own boss okay!!! plus, aventurine may be strong in his own ways, but boothill has a big advantage against plants as someone who's inorganic. he can't be crushed to death by them as easily, for one thing. he's extremely heavy and hard to drag away, for another.

so it's up to nauseous, frantic aventurine to grab the tome. immediately that same wave of dizziness and discomfort comes over boothill in a wave, and it momentarily distracts him from stomping the vines into fleshy, green bits. his leg gets yanked and he hits the ground with a heavy thud, his hat flying off behind him.

but it's fine, it's all fine, boothill comes to moments later and dizzily climbs himself back onto his feet. the ground feels like mush under his heels, and it takes effort to rip his leg away from the vine, but soon he's grabbing his hat and sprinting towards aventurine as he tries to hobble away.

whether or not it makes him sick, boothill does what he has to. he picks up aventurine and throws him over his shoulder like a potato sack. ]


You dumb muddle-fudger! It's this way! [ HE THINKS? his head is spinning too but he knows the general direction!!! ]
tactic: (WHAT DO I USE THIS FOR)

[personal profile] tactic 2024-06-20 05:45 pm (UTC)(link)
[ GETS POTATO SACKED

He's just going to let Boothill take them back toward the door as he death grips this tome with two hands. It is still speaking to him, gibberish that he can understand for some reason, and Aventurine stares at the front of its cover with wide, dazed eyes. ]


No, we're not brothers. And that's biologically impossi...!

[ Before he can finish his sentence, let alone his word, he's using the tome to smack away a vine shooting toward Boothill's back. As high as he currently is, he's still mildly proud of himself for being coordinated enough not to miss. ]

Can't you go any faster?

[ Asks the guy hitching a free ride. ]
shirtbag: (pic#17223638)

[personal profile] shirtbag 2024-06-20 05:56 pm (UTC)(link)
Shut yer forkin' mouth 'fore I throw you in there too!

[ the open door blurring into view in front of boothill is a big, gaping mouth with a raging inferno inside of it. somehow he is convinced that he can jump them over the flames. ]

Better hold onto yer muddle-fudgin' hat!

[ or hold onto anything, really, if he can. boothill holds onto his own hat before he jumps them through that door.

the instant they pass it, that blazing inferno becomes the floor of lakeside park. boothill lands on his foot, promptly loses balance, and turns to land on his unused shoulder before dropping aventurine next to him on the ground.

THEY DID IT!!! ]
Edited 2024-06-20 17:57 (UTC)
tactic: (pic#17157221)

[personal profile] tactic 2024-06-20 07:04 pm (UTC)(link)
[ he doesn't have a hat (bites my fist in agony)

Aventurine goes tumbling to the ground, tome held fast against his chest. He rolls a couple of times, then finally comes to a stop, flopping on his back to stare at the sky with blown pupils and slow inhales and exhales of breath. ]


We need to get this tome to Nehan.

[ The tome has finally stopped speaking, but Aventurine cannot move from where he is currently lying. He is zoning out, and it's going to take a bit for the high to wear off. ]
shirtbag: (pic#17223541)

[personal profile] shirtbag 2024-06-20 07:08 pm (UTC)(link)
[ i did that to hurt you

the door swings shut behind them, i'm guessing. whatever was in there probably isn't going to crawl out to get that book back.

boothill stays where he is, facedown in the dry grass. his hat did fly off a few feet away from him. despite having literal iron lungs, he's just lying here catching his breath, also letting the high wear off. ]


Jus'... Just gimme a minute.

[ they are probably going to lie here for a while until one of them feels better, likely boothill after he realizes he doesn't need to catch his breath. he staggers to his feet, goes to aventurine, and picks him up by the upper arm. ]

Come on, pretty boy. Can't lie here in the dirt.
tactic: (pic#17215661)

[personal profile] tactic 2024-06-20 07:23 pm (UTC)(link)
[ OKAY?

The high gradually fades, and Aventurine is half-dozing when Boothill hauls him back up to his feet. There's a grunt of protest, but with his mind a lot clearer than before, he starts for the apartment building.

Good thing it's right by the park. ]


Let's not do that ever again.

[ Like they have a choice... BUT YIPPEE MISSION ACCOMPLISHED. Until the asses rear their heads. ]