Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

no subject
and hell yeah! choccy milk! it's cool and delicious and not poisoned, somehow. the television refuses to turn off now, but that's fine, it's background noise. the medallion has a cross on it, and the picture of an unnamed saint on the back; they look more holy than occult, but they can both keep one.
he can also have a lighter from the kitchen for the candle by the way. otherwise, looks like he's done a decent job scouring the immediate area. something is wrong with the wall behind erin, though. the wallpaper seems to be warping a little, like water damage might affect a ceiling. ]
no subject
Seems...the opposite of bad. Probably keep one with you, it shouldn't hurt.
[Maybe won't hurt. It's not going to give them a horrible curse, at least.
Oh, a red note! Time to stick her nose into this! Let's try to take that note.
Given the proximity to Erin, she probably saw the wallpaper warping a little]
Looks like you might have a try at breaking a wall sooner than expected, Karma.
[Break with caution!]
no subject
Give him a sec to mute the television/kick in its screen if it refuses to shut up, because he doesn't need this bgm right now. Candle and lighter in his pocket, choccy milk in his hand, he wanders over to where Erin is and looks up at the wallpaper too. ]
Haha, gross... Might be black mold or something up there, so get something to cover your face. I'll break it down when you're ready.
[ finishes his milk, tosses it into a wastebin if there's one anywhere, pulls his shirt collar over his nose and mouth and (sorry Daan) brings his wrapped fist back to punch a hole through the wall ]
no subject
We've been stuck here for weeks. It doesn't make any sense, but there's an exit in the bathroom—for now, that's what we're going to have to go, even if it's filled with ■■■■■■■.
Ugh. I didn't ask for any of this.
it's signed with, strangely, her own signature.
i'm going to play it very safe and put a mild cw: trypophobia here. anyway, karma can continue his property destruction. he punches the wall! this is going to hurt a bit. but maybe less than it should, because it feels rather—fleshy. little mounds of flesh protrude outwards from the wall, growing out from beneath the wallpaper like mold, hollow-eyed; the tiny figures reach out to grasp his fist, even as their limbs are molded to their bodies, straining against the wall to reach him. their tiny hands burn like hot tar. ]
no subject
She had covered the lower half of her face with her arm, while she read the note. Erin is quite puzzled by her signature on that note. It's a bit of a ray of hope, really, since it speaks of the bathroom as a potential way out]
I might have a way out. If what's behind that wall isn't something we can take--
[And she sees the, the, well, that!
Depending on how Karma fares, he if needs it she can pull back from his clothes, away from the wall. If you don't want that then feel free to have that not happen, yup! Up to you, Ori]
no subject
[ HELP yeah, Erin wrenches Karma away from the wall while he's too busy standing there in the shock of his skin almost becoming goop with how hot and sticky the wall felt in his fist, if Daan hadn't insisted on him keeping them wrapped. but also, god damn. what the fuck. the medallions didn't do shit. ]
What the hell is this...?
[ gross!! he's going to stalk away and cause some more property damage to vent his frustrations, aka break off a table leg and use that to drive through the wall like a polearm. ]
"When something looks off, you know it's time to snoop in," wasn't it? Well, you're right. We're not walking away now.
no subject
more than being staked with a table leg, this seems to make the horrible baby wall recede. the lights flicker, and the room returns to normalcy. karma's medallion feels a little more fragile, in its current state.
there is a knock at the door.
and then there is the bathroom. what next, my sweet gy family ]
no subject
[Welp, that was...somehow she kind of expected some hole to open up after the wall of horrible things receded, but it seems there's none. There's a knock at the door. Will that be worth dealing with, though? With all those chains and locks, opening it might be difficult.
But there's the peephole]
Here, just so you know the plan.
[She passes Karma the note indicating a possible way out through the bathroom, and then approaches the entrance door.
The mail slot is something to be wary about, too. Trying to keep her distance from it, Erin tries to look through the peephole, trying to look outside and see what's knocking at the door]
no subject
Careful.
[ he tucks the note away in his back pocket, next to the candle and— ...the lighter... The lighter he takes out, and flicks to ignite the flame and keep it at the ready, waiting for Erin to report what's out there. ]
no subject
of course, the real karma can't see this; he just feels the heat of the lighter. just a normal lighter! meanwhile, both of their medallions will start to buzz. something drips in the kitchen. the television music starts to become clearer again.
the medallions buzz a little more. ]
no subject
[Well that's a sight. Erin inhales sharply, feeling the guilt when she sees again some images she sure would have wanted not to see. After a moment, she just...steps away from the doorway, paler]
Door-to-door insurance salesman. Anyway, we have to get out of here now.
[Obviously a lie, but she hopes that the fact she avoided telling him what exactly was out there is enough of a sign he shouldn't find out exactly what it is -- and the environment feeling more active and the medallions vibrating are a bad sign! Come on, Karma, to the bathroom!]
no subject
Erin is given a second chance, and she would leave him there to die a second time.
...
Karma does not move. Erin can, if she wants, but he stays. The lighter in his hand is hot. He eyes the hinges to the door, shifts his weight between his feet. ]
no subject
the lighter in karma's hand really will burn him. maybe in a clarifying way, for how normal it is, actually. because everything else around them is not normal; neither of them will need any help recognizing how wrong the apartment turns. the drip at the faucet gets stronger, filling the sink with a chunky murk of liquid. the walls wrinkle like skin. the television noise grows louder and clearer and clearer. the karma outside their door pounds against the door with strength a dying boy shouldn't have, his eyes turning black with ooze.
from the ceiling, the same, dark ooze starts to dribble in. where it touches them, it burns with a cursed energy—it scorches and feels like rot, like the spread of something awful. they will feel their medallions vibrate to the point of shattering under the strain of warding off evils here; they won't last that much longer. ]
no subject
This can't be happening!
[Is he shocked because he's hearing his own voice from behind the door over there? Not knowing his thoughts, she just shouts from there, nervously glancing at the bathroom like she fears it'll collapse and block them off forever]
Karma, whatever is out there is not you. You are here. You are not outside. It. Is. Not. You. This place obviously wants to ruin us. Hell, if it wasn't for how that note hinted at an exit, I'd have taken it with a lot of caution. You got a wall of weird flesh babies trying to attack you, this place is out to get us.
If I have to physically drag you out of here so you don't double die in some flat of horrors then I will, damn it! Get moving!
[She really hopes she won't have to try to drag him because that's going to increase the odds of not escaping, she's sure. Getting him to move by himself will have to do]
no subject
Erin.
[ He steps away from the door, but doesn't turn around to join Erin. Thinking. ]
"We've been stuck here for weeks." That's what that note said— it doesn't sound like it's going to be as easy as just climbing out the bathroom window. 'sides, it also said something else was inside there, and you and I both know better than to blindly trust any little thing written on a suspicious piece of paper.
[ Even if it's written in Erin's hand? he doesn't know that, but would he be more or less suspicious if he did? The entire apartment smells of rot. It crawls along the floor, laps at his feet, hisses when it touches and eats at the soles of his shoes. He does not move. Thinking, thinking... ]
no subject
a figure starts to crawl out of the broken television. a dark hand, slapping against the floor. pulling itself out, slowly.
meanwhile, the bathroom is in a little hallway, very close to the front door, actually.
by the way, is karma burning the candle, or just using the lighter? ]
no subject
The bathroom is looking like less of a horror movie than the rest of this place, Karma! It might not stay like that for long!
[If the burning ooze begins like flowing from the toilet and the guy from Psycho appears from the shower area we probably will be very doomed. At times like these Erin wonders why she's trying to get this kid to come along.
With some luck, burning the candle can buy a little bit of time, but who knows, who knows!]
no subject
I know, but...!
[ but he hates having to retreat, especially when there's something out there he can fight- something physical he can beat up and drag answers out of. but then he sees those FUCKIN' BABY HANDS!!! and you know what??? that's what snaps Karma out of this, the pure unadulterated indignation of being face to face with this curse that's haunted him for so long. (who did this to him. he WILL find you.) ]
...damnit. Fine. Fine! Run for it! I have your back!
[ it takes a monumental effort to turn around and leave, as if his feet were stuck fast to the tarry floor, but he follows after Erin, broken table leg at the ready to bash into the dark figure crawling out of the television. he does not, though, swing at it yet. for reasons.
but the flame from the lighter goes out and he sticks it back in his pocket next to the unlit candle which he never even thought of using in the first place, because he's more of a fighting-adventure video gamer and not a genre savvy horror RPGmaker gamer. ]
no subject
they can leave the other karma at the door, he can't really be heard and the knocking has stopped by now. he's probably fine. anyway, the figure from the television is crawling along the ground, chasing them now. it is dark and wet and skinless, shuffling after them with a horrible scream. it isn't the fastest thing in the world, but it will still catch up to karma if he isn't moseying pretty quickly along, and it is stronger than it looks.
erin will have to deal with more deeply cursed ooze coming from the ceiling and baby hands, but since she's going for the bathroom—she will see a giant hole in the wall. it's easily wide enough for the both of them to go through, though it doesn't actually lead out into the hallway. it's just... a hole. it is too dark and long to know what awaits at the other side. there are runic letters around the edges, all around the circumference of it, suggesting magic.
enter the hole? ]
no subject
This is such a bad idea.
[But they're running out of time and options]
Better keep that lighter with you, kid...
[She's letting Karma keep that lighter. Without a light of her own and a lot of apprehension, she steps into the hole, moving like she's trying to figure out if at any moment the ground will crumble and open a bottomless pit beyond this hole in the wall.
At this point she just expects that, really!]
no subject
Erin...? [ he calls out tentatively over his shoulder, ears straining for her voice reporting back as to whether it's safe in there or not. until he knows, he stands his ground, ready to fight. ]
no subject
for karma, the shadowy figure is approaching. it moves wetly across the ground, ooze and blood in its tracks, its dark hair fallen into its face. it has teeth, at least. those gleam against its flesh.
he can fight it, but it burns the ground it treads across, and is approaching the bathroom. make or break time. ]
no subject
[She touches around, feeling it so...hard to feel at ease due to all the darkness. Curled a little because she's also a bit paranoid if she stands up straight she'll smack her head against the roof. She extends a hand towards Karma so he can grab it if he wants]
Try to stay close. We should move on a straight line...I think?
[With all the darkness it's possible they could get separated, she's sure. She has no idea if there are walls or if this is a tunnel or a straight way, but better safe than sorry. Hand-to-hand contact should help keep them together, maybe.
She's blissfully unaware of the shadowy figure prowling towards Karma. If she knew, she sure would be hurrying him up quite a bit!]
no subject
Kate...?
[ can't be, though, it's too foul and menacing to be anything like kate, also he doesn't know if kate has teeth. but what if it's her second cousin twice removed or something, he might feel a little bad smashing its head open like a pumpkin.
so when he reaches back, erin won't find his hand in hers. instead, there's a candle, and the lighter. ]
no subject
it demonstrates this by suddenly surging forward, no longer constricted to the ground when it lunges at karma; its body is putrid, skinless, dark not with shadow but with gangrene and burns. the figure shrieks as it attacks him, its body ready to burn in that cursed way that everything else does—its teeth gnash and bite into whatever bit of flesh it can reach.
it has the energy of something purely evil. it is the malice of someone who has died and whose humanity has long been burned away. it might look a tiny bit like ishtar's remains, but the resemblance is so far gone from anything human. his medallion breaks in his pocket, unable to fend off this threat any longer.
erin has crawled into the hole, but it's not too late to intervene. is she going to go back for him? this is the real karma. he's left her something important, actually. the candle has a very similar energy to the medallions, even if it isn't activated yet. ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)