Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

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[Well that's a sight. Erin inhales sharply, feeling the guilt when she sees again some images she sure would have wanted not to see. After a moment, she just...steps away from the doorway, paler]
Door-to-door insurance salesman. Anyway, we have to get out of here now.
[Obviously a lie, but she hopes that the fact she avoided telling him what exactly was out there is enough of a sign he shouldn't find out exactly what it is -- and the environment feeling more active and the medallions vibrating are a bad sign! Come on, Karma, to the bathroom!]
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Erin is given a second chance, and she would leave him there to die a second time.
...
Karma does not move. Erin can, if she wants, but he stays. The lighter in his hand is hot. He eyes the hinges to the door, shifts his weight between his feet. ]
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the lighter in karma's hand really will burn him. maybe in a clarifying way, for how normal it is, actually. because everything else around them is not normal; neither of them will need any help recognizing how wrong the apartment turns. the drip at the faucet gets stronger, filling the sink with a chunky murk of liquid. the walls wrinkle like skin. the television noise grows louder and clearer and clearer. the karma outside their door pounds against the door with strength a dying boy shouldn't have, his eyes turning black with ooze.
from the ceiling, the same, dark ooze starts to dribble in. where it touches them, it burns with a cursed energy—it scorches and feels like rot, like the spread of something awful. they will feel their medallions vibrate to the point of shattering under the strain of warding off evils here; they won't last that much longer. ]
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This can't be happening!
[Is he shocked because he's hearing his own voice from behind the door over there? Not knowing his thoughts, she just shouts from there, nervously glancing at the bathroom like she fears it'll collapse and block them off forever]
Karma, whatever is out there is not you. You are here. You are not outside. It. Is. Not. You. This place obviously wants to ruin us. Hell, if it wasn't for how that note hinted at an exit, I'd have taken it with a lot of caution. You got a wall of weird flesh babies trying to attack you, this place is out to get us.
If I have to physically drag you out of here so you don't double die in some flat of horrors then I will, damn it! Get moving!
[She really hopes she won't have to try to drag him because that's going to increase the odds of not escaping, she's sure. Getting him to move by himself will have to do]
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Erin.
[ He steps away from the door, but doesn't turn around to join Erin. Thinking. ]
"We've been stuck here for weeks." That's what that note said— it doesn't sound like it's going to be as easy as just climbing out the bathroom window. 'sides, it also said something else was inside there, and you and I both know better than to blindly trust any little thing written on a suspicious piece of paper.
[ Even if it's written in Erin's hand? he doesn't know that, but would he be more or less suspicious if he did? The entire apartment smells of rot. It crawls along the floor, laps at his feet, hisses when it touches and eats at the soles of his shoes. He does not move. Thinking, thinking... ]
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a figure starts to crawl out of the broken television. a dark hand, slapping against the floor. pulling itself out, slowly.
meanwhile, the bathroom is in a little hallway, very close to the front door, actually.
by the way, is karma burning the candle, or just using the lighter? ]
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The bathroom is looking like less of a horror movie than the rest of this place, Karma! It might not stay like that for long!
[If the burning ooze begins like flowing from the toilet and the guy from Psycho appears from the shower area we probably will be very doomed. At times like these Erin wonders why she's trying to get this kid to come along.
With some luck, burning the candle can buy a little bit of time, but who knows, who knows!]
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I know, but...!
[ but he hates having to retreat, especially when there's something out there he can fight- something physical he can beat up and drag answers out of. but then he sees those FUCKIN' BABY HANDS!!! and you know what??? that's what snaps Karma out of this, the pure unadulterated indignation of being face to face with this curse that's haunted him for so long. (who did this to him. he WILL find you.) ]
...damnit. Fine. Fine! Run for it! I have your back!
[ it takes a monumental effort to turn around and leave, as if his feet were stuck fast to the tarry floor, but he follows after Erin, broken table leg at the ready to bash into the dark figure crawling out of the television. he does not, though, swing at it yet. for reasons.
but the flame from the lighter goes out and he sticks it back in his pocket next to the unlit candle which he never even thought of using in the first place, because he's more of a fighting-adventure video gamer and not a genre savvy horror RPGmaker gamer. ]
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they can leave the other karma at the door, he can't really be heard and the knocking has stopped by now. he's probably fine. anyway, the figure from the television is crawling along the ground, chasing them now. it is dark and wet and skinless, shuffling after them with a horrible scream. it isn't the fastest thing in the world, but it will still catch up to karma if he isn't moseying pretty quickly along, and it is stronger than it looks.
erin will have to deal with more deeply cursed ooze coming from the ceiling and baby hands, but since she's going for the bathroom—she will see a giant hole in the wall. it's easily wide enough for the both of them to go through, though it doesn't actually lead out into the hallway. it's just... a hole. it is too dark and long to know what awaits at the other side. there are runic letters around the edges, all around the circumference of it, suggesting magic.
enter the hole? ]
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This is such a bad idea.
[But they're running out of time and options]
Better keep that lighter with you, kid...
[She's letting Karma keep that lighter. Without a light of her own and a lot of apprehension, she steps into the hole, moving like she's trying to figure out if at any moment the ground will crumble and open a bottomless pit beyond this hole in the wall.
At this point she just expects that, really!]
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Erin...? [ he calls out tentatively over his shoulder, ears straining for her voice reporting back as to whether it's safe in there or not. until he knows, he stands his ground, ready to fight. ]
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for karma, the shadowy figure is approaching. it moves wetly across the ground, ooze and blood in its tracks, its dark hair fallen into its face. it has teeth, at least. those gleam against its flesh.
he can fight it, but it burns the ground it treads across, and is approaching the bathroom. make or break time. ]
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[She touches around, feeling it so...hard to feel at ease due to all the darkness. Curled a little because she's also a bit paranoid if she stands up straight she'll smack her head against the roof. She extends a hand towards Karma so he can grab it if he wants]
Try to stay close. We should move on a straight line...I think?
[With all the darkness it's possible they could get separated, she's sure. She has no idea if there are walls or if this is a tunnel or a straight way, but better safe than sorry. Hand-to-hand contact should help keep them together, maybe.
She's blissfully unaware of the shadowy figure prowling towards Karma. If she knew, she sure would be hurrying him up quite a bit!]
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Kate...?
[ can't be, though, it's too foul and menacing to be anything like kate, also he doesn't know if kate has teeth. but what if it's her second cousin twice removed or something, he might feel a little bad smashing its head open like a pumpkin.
so when he reaches back, erin won't find his hand in hers. instead, there's a candle, and the lighter. ]
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it demonstrates this by suddenly surging forward, no longer constricted to the ground when it lunges at karma; its body is putrid, skinless, dark not with shadow but with gangrene and burns. the figure shrieks as it attacks him, its body ready to burn in that cursed way that everything else does—its teeth gnash and bite into whatever bit of flesh it can reach.
it has the energy of something purely evil. it is the malice of someone who has died and whose humanity has long been burned away. it might look a tiny bit like ishtar's remains, but the resemblance is so far gone from anything human. his medallion breaks in his pocket, unable to fend off this threat any longer.
erin has crawled into the hole, but it's not too late to intervene. is she going to go back for him? this is the real karma. he's left her something important, actually. the candle has a very similar energy to the medallions, even if it isn't activated yet. ]
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Okay, okay, I hold the candle.
[She says with a sigh, lighting it up when she received the candle and the lighter. Erin had barely done so when she hears Karma ask something about Kate aloud, following by gnashing of teeth! That's more than enough to make her hurry to the opening.
Her immediate reaction upon seeing Karma being attacked by this? To shove the candle towards Ishtar's maybe-remains, flame first, while at the same time grabbing Karma and pulling from him. It was all done without thinking -- she hadn't even fully understood what she was looking at before she reacted with the immediate instinctual move of wanting that thing far away from herself and Karma!
It's rather lucky the candle has a similar energy to the medallions, really. With how fast she reacted she probably didn't have time to consider that. It was a fortunate move from her, to do this]
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Run!
[ He nearly runs into Erin, trying to get them both moving again. the table leg in his hand slams against the wall, splintering, futility meeting desperation and both failing to collapse the hole behind them. ]
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but the hole itself is actually not very long, now that they're both in it. or... maybe it is? it's hard to say how long they're scrambling for. but it's certainly safer than where they just were; while the candle burns quite quickly, compared to the average stick, it still lasts them through the entire journey through the hole.
when they emerge from it, they are at... a village. a familiar-looking one. it's the wall of the theater, back in scawwy. or at least—it looks that way? though the sun is a little brighter, and the fog is absent. it looks like a normal little village, when the sky is blue and birds titter about. ]
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Did that thing mess you up? Any damage beyond the obvious?
[At broad daylight, Erin seems, well, pretty burned. Her shoulder is really affected,and the hand with which she wiped goop off is stiff and so tense and tender it's like a really bad sunburn. That's going to sting for days. She's coping purely thanks to adrenaline. Really dampens the pain that'll hit her like a truck once she can rest!]
Since going back is no option...where to now, Karma?
[Trying to get to the outer boundaries of the village is appealing but...also dangerous, given she has no trust even though it's all looking more normal than before]
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[ It's like before, with the Karma at the door. The one that stands next to Erin now has his arm around his torso, the blood difficult to see with its black on black, but the both of them smell of raw iron and burnt flesh. Chocolate milk sours at the back of his throat at the smell, but he swallows it down and forces himself to look around. ]
The... the cabins. We need Daan.
[ They're back in town, aren't they? where is he? ]
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their injuries persist, but sure, they can go towards the cabin. the village looks pretty nice like this, honestly—it's quiet, peaceful, and there's no sign of anything amiss like usual. ...maybe that is what's amiss? the normalcy? either way, they both feel safe here, in this very average little village.
however, there's no people. not as of right now, anyway. but as they stumble into the cabin, there's the chatter of a few people.
meanwhile, erin still has her medallion, so that's going to start to tremble a little again. karma will not feel this, obviously. to him, this is a safe space. it's where he's wanted to go. maybe all that's happened, that room, that night—maybe this is reality. ]
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...aaaaaaargh this never ends! What nonsense did I get myself into now...
[ She takes out the medallion, shoving it into Karma's hands. Feel the vibration, bud!]
It was a decent idea but this thing says no. Retreat.
[Whatever is in this cabin will probably burn them with more concentrated evil!]
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Okay, fine. Where else, then? There's no fog... I guess this could be our chance to see what lies beyond the boundaries of the town.
[ still, he really just wants Daan right now. ]
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meanwhile, it doesn't look like daan is home right now. but karma's injuries feel less severe (they are not less severe) when he gets into the cabin. it's nicer than he remembers; it has a fireplace, a dining table with settings, and nice, log walls. the burning curse in his wounds eases. the memory of all the hardship he's been through lets up. the room he was just in—its horrors and darkness—still sit there at the forefront of his mind, but he can opt to focus on what's in front of him, if he wants.
particularly because someone sits up and greets them both. it's kate this time, for real(?). no horrible skinless creature, just a girl sitting by the fireplace. there's something on the table as well, some sort of rock, but she doesn't seem too fussed about it.
"Karma? Erin? You're back?" ]
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The nice place is appealing, though. It's like getting tugged from two directions -- the nice, usual calm of nothing seeming wrong, and the instinct that something is deeply wrong]
Yeeeeah the edge of town might be nice...
[But she sounds less convinced, a bit lost in the disarming calm. Chalk it up to the brief moment in which she lost full contact with the medallion making her more vulnerable, yup]
We're back. Nice to be back.
[Erin tries to stay alert and tense, clutching the medallion in her very burned hand, but that's far more difficult than expected]
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