Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

no subject
[Worst hug ever, probably.
The brief relief in feeling lighter was quickly overcome with alarm, of course. The things that hide under gentle illusion, goodness gracious! Lacking a weapon, not having anything, she just...a bit desperate, she grips the medallion in her hand and tries to get the ribs off Karma, pulling from them with her bare hands. Even though she already burned one and it's likely being in contact with this thing will be harmful, that's of
little concern when Karma is, you know, in this kind of problem!]
Karma, run as soon as you can!
no subject
He had been prepared for a fight, had taken "Kate"s hand in a vise grip to limit her movement and keep her from escaping, but he hadn't counted on 1) her body splitting open like a venus flytrap, nor 2) the fact that that hand in his is what keeps him from escaping, from ducking and pulling away and nearly wrenching his arm out of its socket in a reflex borne of self-preservation and fear.
Black ribs snap around Karma's entire body, intent on swallowing him whole, but his desperate escape attempt rewards him only with a rib punched through his throat, a second one glancing off his face to tear through his eye, an unbearable flare of heat and nausea that courses up from the pit of his stomach- bile and blood, hot and dark. This close to the furnace, Erin can see the tears prick at the back of his remaining eye, and when he opens his mouth, it's with a helpless gurgle, blood pouring down his chin like sludge.
She hadn't been there for his final moments that last time, but she can see it again now: just a boy, a normal middle school student, lost and frightened. she can hear the thumps of desperate kicking from within the monster's belly, dull and hollow like a wine barrow. she can see bloody fingers scritch-scratching at the monster's maw, blindly grabbing at the ribs, at Erin's fingers, trying to pry open its jaws with his failing strength. she can imagine his voice, if he had one, screaming out for anyone to help, if only there were anybody who could.
she can see him get swallowed up by the darkness, waves of shadow and bone over his head, sinking, drowning.
gone. ]
no subject
the black ribs and burning soot encompass her hands and arms as she tries to free him, but they threaten to pull her in as well. both of them, lost to this place. just a second too late to save themselves. ...but in the final moment, the candle burns out, the remaining medallion cracks against her palm, and the weight of the stone in her pocket seems like enough to pull her free of this nightmare. all at once, the smoke clears.
erin will find herself collapsed back at the apartments, which look normal again. she's chosen to step back into reality, and all the horrors that await her here: the first of which is karma's absence.
as for their reward, in her hands is a small, slate-like rock, with runes and images carved into it. from it, she can feel the potent thrum of magical energy, but to what end, she won't know from just a touch. more research may be required.
you may both keep custody of this, or otherwise do what you please! if it does change hands away from one of them, please let us know. good job breaking into this super normal building! ]