Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

no subject
He stays still and let the other man check, but when the trial starts up, Aventurine will pull away to turn his attention back to the television screen. ]
What's going on?
[ eyezooms on the two sheeted bodies ]
no subject
He looks pretty buried in his thoughts once he's done, but eyes the television as well, tapping lightly against the bartop. ]
...It looks like one of our contingency plans. They must've seen what happened to you and discovered the cult had made a move of some kind.
no subject
When Boothill breaks away from the pack to start for the bodies, he narrows his eyes and doesn't say anything. But when Nehan's body is revealed from under the sheet, Aventurine glances back toward his bar companion. ]
So what happened to you?
no subject
He watches Boothill more carefully. ]
...I was caught up in an explosion. It was an accident.
[ his vibes are dead inside ]
Were either of you acting or feeling strangely?
no subject
Sorry, he was distracted. Back to the question. ]
Uh, [ shock of foot ] I didn't feel any different. As for that Ranger, he seemed a little out of it at first, but then it's like he lost all thought and reason when he attacked. I knew he had something against me, but I didn't expect he'd resort to murder.
no subject
He could stand to be more delicate.
[ Anyway. ]
...The cult made a move earlier this week. We weren't sure what they were aiming to achieve, but—this could be the result. Sorry we didn't figure that out in time.
no subject
... So where are we now?
[ If he had a nickel for every time he died and ended up in some strange place, he'd have two nickels. ]
no subject
I don't know for sure. I have some theories... give me a night to collect my thoughts and observe what happens.
[ Sorry buddy. ]
But you do seem to be alive. Not just some roaming ghost.
no subject
He takes a deep breath, closes his eyes.
Allows a small smile back on his face. ]
Don't tell me I have to call you "Death" here.
no subject
Either way, he responds coolly. ]
...You can call me Nehan. No use hiding anymore.
no subject
[ Reopens his eyes to look back at the screen. ]
... Are you going to miss your companions?
no subject
[ Imagine having friends. ]
Are you going to miss the rest of the flock? You seemed friendly enough with them.
no subject
... I've only known them for a week.
[ That doesn't answer the question! Okay! ]
no subject
That's quite cold to say.
no subject
NOT THIS! ]
Hey, so what's with the hand?
[ WATCHES PEOPLE SPIRAL ]
no subject
...I don't know. The others must've acquired one somehow.
[ SOMEHOW? Nehan's mood starts to tank as the trial winds down though; he's not terribly expressive, but there's a new iciness there. ]
It certainly wasn't Karma.
no subject
Would you be able to tell me more about this accident you were involved in?
no subject
...The four of us were working on a machine that would help us create a safe space away from cult eyes. Like, for instance, a pocket dimension.
Last night, it exploded. I must've died in the blast.
[ Whoops! NPC on NPC violence. He doesn't seem to care. ]
I imagine the rest of them just staged the details after that.
no subject
Well, I can't say that I'm especially sorry to have the company.
[ A quick smile, and then his attention's being drawn back to the screen just in time to see Boothill go nuts. Aventurine falls silent very quickly when he sees Mathis and Yuffie end up as targets, and he looks stressed the fuck out during the entire thing.
SOMETIMES YOU CARE ABOUT PEOPLE A LOT AFTER ALL ]
no subject
At this rate, I don't think we'll be alone.
[ Boothill's horrible transformation is strange to watch from a screen, with familiar faces there. He looks at Aventurine after they hear the metallic slither of tentacles. ]
...Hey. Once time is up, they should be safe.
no subject
... I hope he does show up here.
[ THREAT. ]
Let me borrow your tire iron when he does.
no subject
Aventurine has been radiating distress for a while, but he saves his reaction for after it's over, blinking over at him. ]
Going for revenge right away? [ This is a genuine question, not a judgmental one. ]
no subject
[ Thinks about this for a moment. ]
... I'll just beat him over the head a few times.
no subject
[ Is that going easy on him? Could be. ]
Or maybe you're just generous.
no subject
[ ARE YOU.... BATMAN CODED NEHAN... ]
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