Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

no subject
And then his expression immediately brightens and he takes another, longer sip because yes, it's average, but it's better than cellar juice. ]
It's a long story.
[ He's still suffering mentally and physically from the first one, but he waves the subject away with his hand. ]
Where are you staying tonight?
no subject
He does not press for details right this moment. Maybe out of some sympathy for how eventful the weekend has been, or because he's too tired to.
Takes another small pull of his drink. ]
I took the penthouse at the apartment.
[ First dead rights, babey. ]
But there's plenty of rooms there. They're weird, but they're not a barn.
no subject
You're going to get stuck in that elevator one of these days.
[ The way he'd tried to take it during his earlier exploration and then quickly decided against it after seeing the thing... He'll make a mental note to nab one of the apartment rooms, though.
Also, what the heck his barn trauma has spread far. ]
no subject
Well, the day I get stuck in an elevator and die, you can have the penthouse. Until then, it's mine.
[ Enjoy your studio apartment. ]
no subject
... Okay. You can't take that back, even if you die and reappear here.
no subject
Shouldn't you be telling me, "oh Death, don't talk about dying again so casually?"
no subject
[ Throws back his entire drink. Yeah. It's been rough. ]
no subject
All right. If I die in an elevator, it's yours. I'm pretty good for promises, but I'll sign on it if you want.
no subject
[ As Nehan pours, Aventurine studies him. ]
... That's okay. You look like a man of your word. [ STARES AT HIM SOME MORE ACTUALLY. ] You know, I'm starting to understand why there was a mask now.
no subject
And why is that?
no subject
You wouldn't have had a moment to yourself without it.
no subject
How nice of you to say. I wore a mask back home as well, so I'm a little self-conscious.
[ He does not sound even a little self-conscious. ]
no subject
Please, a handsome man like you? I don't buy it.
[ SHUT UP AVENTURINE! ]
no subject
He smiles. It's rare, and resigned. ]
How flattering. But you see, the people I worked for, they preferred that I look valuable, moreso than handsome. It's a bit of a long story [ to use aventurine's words ] but the mask was part of that. A unique status symbol, so to speak.
no subject
[ Just "oh"? Something unreadable flashes across his gaze as his smile drops, and he looks down at the drink between his hands, uncharacteristically quiet, before he lifts his head to stare back at the television screen above their heads.
Nothing's really going on there. ]
It's been a long day, hasn't it?
no subject
It has.
[ He polishes off his drink, finishing the middling scotch without so much as a wince. ]
You should find your room before it gets dark. I can't promise this place is safe either.
no subject
[ He's still got some of his drink left, though he doesn't lift the glass to his lips just yet. Instead, he remains seated, shooting off a quick smile to Nehan. ]
Thanks for keeping me company. I'll follow after you in a bit.
[ For now, he would like to sit here and think. ]