mygod: (Default)
scawwy mods ([personal profile] mygod) wrote2024-04-30 01:40 pm
Entry tags:

graveyard

Graveyard

the town

post one


Welcome to Deda



So, you're dead. Sucks!

Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.

Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.

Still, you may as well get yourself situated. You're not done yet.




Welcome to the graveyard! Here's a quick primer:

You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.

● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?

● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.

● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.

● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.

● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.

● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.

● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!



wolftonic: (a21)

[personal profile] wolftonic 2024-06-17 04:13 am (UTC)(link)
[ Since he doesn't have his mask on this time, his expression is visible, but very trained into neutrality. Not a hint of fluster. Maybe a little tired. ]

How nice of you to say. I wore a mask back home as well, so I'm a little self-conscious.

[ He does not sound even a little self-conscious. ]
tactic: (pic#17179766)

[personal profile] tactic 2024-06-17 04:58 am (UTC)(link)
[ no he wore a mask because he is the night and gotham city needed him ]

Please, a handsome man like you? I don't buy it.

[ SHUT UP AVENTURINE! ]
wolftonic: (fa19)

[personal profile] wolftonic 2024-06-17 05:30 am (UTC)(link)
[ you're so right (strangles you)

He smiles. It's rare, and resigned. ]


How flattering. But you see, the people I worked for, they preferred that I look valuable, moreso than handsome. It's a bit of a long story [ to use aventurine's words ] but the mask was part of that. A unique status symbol, so to speak.
tactic: (pic#17159244)

[personal profile] tactic 2024-06-17 06:18 am (UTC)(link)
Oh.

[ Just "oh"? Something unreadable flashes across his gaze as his smile drops, and he looks down at the drink between his hands, uncharacteristically quiet, before he lifts his head to stare back at the television screen above their heads.

Nothing's really going on there. ]


It's been a long day, hasn't it?
wolftonic: (fa06)

[personal profile] wolftonic 2024-06-17 11:42 pm (UTC)(link)
[ Boothill's been found and condemned and now the pyre is quiet, the feed unable to pick up on his confined presence. In the quiet lull of conversation, Nehan does not fill the silence. They died less than a day ago. ]

It has.

[ He polishes off his drink, finishing the middling scotch without so much as a wince. ]

You should find your room before it gets dark. I can't promise this place is safe either.
tactic: (pic#17156768)

[personal profile] tactic 2024-06-18 02:36 am (UTC)(link)
Yeah, I will.

[ He's still got some of his drink left, though he doesn't lift the glass to his lips just yet. Instead, he remains seated, shooting off a quick smile to Nehan. ]

Thanks for keeping me company. I'll follow after you in a bit.

[ For now, he would like to sit here and think. ]