Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

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...You had to watch it?
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We saw everything yesterday.
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...I'm sorry. [WHAT A ROUGH THING TO WATCH.] Mathis-- After my death, what... Was he able to be helped?
[He can guess that whatever followed was not... pretty.]
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Alright. Alright... [A quiet nod.] And we can't do anything from here, you said? [CAN'T SEE HIS WATER BOTTLE 24/7 CAN'T FUSS AFTER HIS WATER BOTTLE WHAT GOOD ARE THESE TVS.]
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[ it's terrible he already hates it. ]
However, I've been told that we still have work to do here.
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...What work is there to be done?
[This isn't the penance-filled afterlife he expected but he also did not expect having to do any work.]
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Apparently there's information for us to find, still. They've found a tome that should help us put things together, but we need to find ways to get it to reveal it's secrets.
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[THEIR FUCKING TOMES. Well, this is fine. He just nods. Does he understand what the hell is happening here? ONLY BARELY. But he'll just take time later to sit down and wrap his brain around everything.]
...Thank you for passing on that much. Are you-- feeling like yourself again?
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I am. The dragon wasn't particularly active this week, anyway. I think it was content with killing once, for the time being.
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I see... Up until it was mentioned in trial, I had believed that a person once possessed would continue killing week after week. [Which had terrified him once he was trapped inside of his own body hunting Aerith for sport and thinking that if he got away, he'd just keep killing and killing.]
I'm glad that you've been freed of it.
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[ and now he's dead yippee! ]
...I'm only relieved that it didn't affect Mathis-dono after all. I was only upset for his sake.
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I'm relieved, as well... [He can't lie about that, he is so fucking glad his water bottle is still alive.] ...And if we can still take measures to help them, all the better. [A little softer:] He was very fond of you, and trusted you dearly. Your loss was a heavy one for him... He would be glad to know that you're here, and okay.
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[ there's about half a second before his expression breaks, and iwatooshi quickly turns away while rubbing at his nose. if you heard a sniffle no you didn't. ]
...I told him I'd protect him.
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...What happened to you wasn't your fault, even if you feel you need to take responsibility for it.
[Mathis sure as hell doesn't blame him, but he also knows that can potentially just make things feel Worse.]
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[ whether it's his own fault or not, he still failed. ]
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...Just by being willing to accept him for who he is and place your life on the line to help him, you've already done him more good than he's had in a long time.
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he rubs at his eyes with his free hand, taking a moment to try to pull himself back together. he's struggling, though. ]
...I only wish that I could do more for him.
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You are, aren't you? By still working here. It's frustrating, being unable to help more directly, but...
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...But you're right. There's still something we can do here, so we have to give it our best.
[ he's just gonna be emo for a while. in private, after this. no one needs to see him cry. ]
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I understand. [It not being the same, that is. It feels awful when you just sit by and watch people suffer.] ...Let's do our best, then.
[By rating butts apparently.]
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That's all we can do, now. [ sighs heavily, wiping his face one last time before turning to face lucas again. ] How... How are you feeling, Lucas-dono?
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There's no need to ask. [HE'S FINE HE'S FINE.] But I'm also free of the monster.
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