Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

no subject
I'm relieved, as well... [He can't lie about that, he is so fucking glad his water bottle is still alive.] ...And if we can still take measures to help them, all the better. [A little softer:] He was very fond of you, and trusted you dearly. Your loss was a heavy one for him... He would be glad to know that you're here, and okay.
no subject
[ there's about half a second before his expression breaks, and iwatooshi quickly turns away while rubbing at his nose. if you heard a sniffle no you didn't. ]
...I told him I'd protect him.
no subject
...What happened to you wasn't your fault, even if you feel you need to take responsibility for it.
[Mathis sure as hell doesn't blame him, but he also knows that can potentially just make things feel Worse.]
no subject
[ whether it's his own fault or not, he still failed. ]
no subject
...Just by being willing to accept him for who he is and place your life on the line to help him, you've already done him more good than he's had in a long time.
no subject
he rubs at his eyes with his free hand, taking a moment to try to pull himself back together. he's struggling, though. ]
...I only wish that I could do more for him.
no subject
no subject
You are, aren't you? By still working here. It's frustrating, being unable to help more directly, but...
no subject
...But you're right. There's still something we can do here, so we have to give it our best.
[ he's just gonna be emo for a while. in private, after this. no one needs to see him cry. ]
no subject
I understand. [It not being the same, that is. It feels awful when you just sit by and watch people suffer.] ...Let's do our best, then.
[By rating butts apparently.]
no subject
That's all we can do, now. [ sighs heavily, wiping his face one last time before turning to face lucas again. ] How... How are you feeling, Lucas-dono?
no subject
There's no need to ask. [HE'S FINE HE'S FINE.] But I'm also free of the monster.
no subject
[ what about your EMOTIONS dude ]
no subject
I know. I'd rather you not ask after such things, though.
no subject
I know the heart is a difficult thing to deal with, Lucas-dono. I often wonder how humans can live with it for their whole lives.
But sometimes, talking about it helps ease your mind. [ a slight hesitation before he adds softly, ] And I'd think Mathis-dono would like to know that someone is looking out for you here, at least.
no subject
Asking after me at all is kindness enough. Thank you, Iwatooshi.
no subject
[ but this isn't over. ]
no subject
...I need a moment to myself, so...
[GUOBA GUOBA GOODBYE.]