Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

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[ Aerith certainly looks the part... There is some concern here, but he'll continue. ]
One of the notebooks can fill you in, but for details, Nona and I broke into a lighthouse. As you can see, [ gestures to his injuries ] it was no ordinary lighthouse.
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I'll take a look, thanks. Sounds a little like what's been happening to people over there when they disappear into the fog. That's...a little concerning it's happening here, too.
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There are showers in the apartments. And amenities are plentiful here. A lot's changed since when I first arrived, but the town itself hasn't been breached by anything dangerous so far.
[ THINKS ABOUT ISHTAR ]
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Finally. But that's good to know. It...almost feels like things are nicer here? [which like. what the fuck.] I'd update you on our side of things, but...I guess you can see whenever? [gestures to the tvs.]
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That's right. We've been keeping an eye on everyone when we can. Mostly during larger gatherings like this... We aren't able to watch anything more personal or private.
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[ He turned the TV off as soon as he saw. ]
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I wish I had an explanation! I do not!
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[ IT IS SO.... UGLY ]
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[Probably. Maybe. Hopefully]
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[ OKAY ]
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[It won't be taken out of its misery, we'll be horrible-worm-free! But also the roast wasn't necessary, Erin, haha
on the other hand is she wrong]
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Yes... Stay safe out there, Geto.
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And stay out in general.
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CAN'T BELIEVE LUCAS KILLED HER strangles aki ]
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Come sit with me. You shouldn't be on your feet much anyway.
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Please believe me when I say I am looking and feeling much better today.
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Oh, I do believe you. But I also know some pretty stubborn men who would say the same thing. Gotta be sure, you know?
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Thank you. [ And then just. Laughs a bit again. ] Yes, I understand. You've arrived with quite the handful already.
[ Glances over to Cloud and Iwatooshi mingling about. ]
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Yeah, well...[also glancing at the two of them.] This wasn't at all what I was expecting. I thought it might've only been me, but...I think I always knew it wouldn't go that way either. Guess I was hoping to do a better job is all.
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You did what you could on that side. As for this side, the job has only just started.
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Something to do with those break-ins, you mean?
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Yes. Both the break-ins and the strange happenings in the park. A new door appears in a tree there once a week, and we've retrieved two tomes from them so far.
We're still waiting on the second one to unlock, but the first one mentions the ritual summoning of a god.
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