Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

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He pockets it for now. ]
I'll keep an eye out.
[ He's going to do one final sweep of this room before meeting up with Nona in the bedroom. ]
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she goes to look at the photos.]
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in the bedroom, he'll experience the same sort of feelings as nona: something about the space just inspires a mix of loneliness and comfort. who comes to mind, now?
speaking of, for nona, on this side of the room... they are pictures of nona and her friends. they're happy photos, mostly smiles; the reason her mother isn't in any of them is perhaps because she's the one taking the pictures. there is a wrongness about them, because she won't remember actually being there for any of these moments, but—is that so bad? a girl named nona out there who could be happy?
there's more on the shelves, and from here it's easier to see a nook that leads into the kitchen, with a back door. ]
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He pauses in the bedroom as the strange feelings wash over him. Instantly, he thinks of his big sister, which is an agonizing thought, so he tries to push it aside as he makes his way toward Nona. ]
I couldn't find a key in the main room, but...
[ His voice trails off here as his gaze moves to the photos on the wall. Is he going to be seeing something different here... ]
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[but her voice is distant as she replies to aventurine, her smile not quite all there. her gaze sweeps over the photos, until she frowns a little.
lasting happiness—a future with her loved ones—is something that's escaped every iteration of "nona". if this place has its way, maybe she won't be any different, despite what she told her other self. i'll be happy, i'll make others happy.
she goes to the kitchen.]
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why isn't he in any of them? maybe he was holding the camera? except he doesn't remember taking these. the air in this room is starting to feel very heavy, like the salt from the sea is weighing it down.
nona can continue into the kitchen. there is no happiness to be found here; it reeks of rotting seafood; there are flies swarming the counter, licking at the bones of fish and empty, broken-open shells of lobsters. their carapaces, flaking and torn open. at the very least, the birds don't seem to have swarmed this side of the watch house, so there's nothing at the windows or door.
by now, both of them feel a strange, permeating feeling that follows beyond the bedroom of the house: loneliness. ]
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Can he take these photos... ]
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great news nona is used to loneliness and unlike aventurine apparently her mental strength is not that of a wet paper napkin so she will try and persist, but this sucks!! terrible adventure!!!
she wrinkles her nose at the kitchen, but continues looking around as she covers her face. nothing in here besides the gross shit?]
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does he understand that?
but he can take a photo. yayyy photo! if nothing else, he has his this and his neat lil tooth friend to keep him company.
there doesn't seem to be anything in the kitchen besides some gross shit, though there are some bottles of booze. actually, there's a lot of booze. she can have some, it might take the edge off of how shitty this house is. if you would like to feel COMPELLED to drink, you may have this as a treat, but i will not force this upon you jan
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Just kidding, he's going to keep it together because it would be so uncool to have a breakdown right here and now. He's careful not to get any blood on the photo that he takes, one of his smiling sister, and he pockets that too.
After a couple of deep breaths meant to center himself, he'll follow Nona into the kitchen and immediately avoid the disgusting counter, even pinching at his nose to keep from breathing in the foul smell. What! The fuck! ]
Let's not hang around here for too long.
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no she will just stare awkwardly at this oddly mesmerizing booze.]
Yeah... I really don't like this place so far.
[she goes back into the bedroom to get away from this smell and to check out the shelves.]
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nona will find the shelves for both beds are mostly filled with miscellaneous books on seafaring, marine mythology, and for some reason, canada. but there is also a small journal.
for aventurine, he has the option of checking the back door, or doing another once-over of the main living area. or drinking. he may also gaze upon the scrimshaw for strength. ]
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He's going to make sure there aren't any rabid freak seagulls around by looking out the window before unlocking the door (assumes it was locked otherwise so sorry window) and turning the handle to open it. ]
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the rabid seagulls are still concentrated at the window, as though they're waiting for them to crawl out the exact same way. so he can safely check outside. there is a wooden rowboat, various supply crates with an axe haphazardly laid across one, and a body tangled up in seaweed.
the bedroom still feels comfortable, even if it kicked off the Depression, so she can read and be cozy for a second. except the journal is aventurine's, actually. judging from the photos by the bed of his sister, this must be his side of the room. the notes outline his past: the people he's killed, the lies he's told, the very picture of a damaged man who is hiding the truth of who he is. he talks about nona and what a threat she is, what with the monster inside her. it doesn't make any rational sense, of course—this is the first time he's been here too.
but to nona, she'll find this eeriely convincing. the handwriting is his—the photos are all people who bear a striking resemblance to him.
does she even know where he is right now? what he's doing? she gets the feeling that maybe she should figure that out. ]
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He takes note of the rowboat and the closes my eyes axe... And then when his eyes land on the body, he pauses.
It takes a second for him to start approaching, and when he does, he's cautious and careful. In fact, as he passes by the crates, he takes hold of the axe. Just in case.
He stops only a few feet away... Whose body is this. ]
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but hmmmmm SUSSY. the journal or aventurine? yes. the bit about her stings, too.
anyway she will go and locate him.]
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but no, if he cuts or pushes away the seaweed that's completely entwined this corpse, he can push the tangled kelp away to find a familiar face underneath. yuffie, her skin cold and an unnatural, porcelain paleness, like the lake washed the warmth and life from her completely.
in the meantime, nona will come out to find aventurine with an axe, standing over a body. ]
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Yuffie...?
[ This doesn't make any sense but panic grips him before logic or reason. Aventurine drops to his knees, letting go of the axe to shove more of the kelp away in order to get fingers to her neck to seek out a pulse.
Even if he knows by her appearance that it's already far too late. ]
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Aventurine—!?
[nona readies her crossbow partly out of reflex and partly because she's in SUSSY AVENTURINE mode, though she lowers it when aventurine lets go of the axe and checks for yuffie's pulse because that's less sussy.
feeling very confused right now, she slowly approaches.]
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nona is here, and yet the loneliness bears down on him again. by now it's like a pressure, like gravity, a force exerted.
for nona though, the body is... a little different. because it's her. or some version of her, anyway. from her perspective, the corpse's head lolls against aventurine's fingertips at its throat. it mouths... something. —me. why me? or maybe, help me. ]
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[ It's whispered, anguished. He's reminded again of the deaths of the people closest to him as stares down at Yuffie's lifeless face. Denial rages inside of him, telling him that this is impossible, that it can't be real. She wouldn't... she wouldn't be here like this.
But it's grief that overwhelms him, and he desperately pulls the small creatures away from her. Every single one that he can reach. ]
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nona just freezes for a moment, before rushing towards aventurine and the body.]
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for aventurine, he can try to pull off the little sand crabs to preserve her, but it doesn't really matter. they tug away tiny pincerfuls of skin. and the water will claim her eventually. he was too late by far, which is just like him. for nona, as she gets closer, her lifeless doppelganger stops speaking entirely. but the whispered thoughts continue, as though spoken directly into her mind instead: what if this was the nona that was supposed to live? maybe she lived here. maybe this one didn't have a monster inside her. who killed her, anyway? was it aventurine?
one of them should grab the key that's on the body's waistband either way.
especially because the birds have wised up? they're coming. they're violent. uh oh. ]
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... And catches something shining on her waistband.
His eyebrows knit together, the sounds of the seagulls and Nona's approach drowned out as he focuses on this very strange item. A key. Nona had asked him about a key. This key? Yuffie didn't wear a key on her.
Clarity slowly creeps its way back into his mind as he reaches out to tug the key free from the body. ]
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