Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

no subject
Nice of you to join us.
no subject
[This isn't heaven. The movie she watched when she was a kid wasn't called All Aventurines Go to Heaven]
We're looking very okay, for a pair of dead people.
[Erin is trying to be casual about it, yup]
no subject
Probably because we're not so dead. How's your head?
[ HEARING ANY MONSTERS IN THERE? ]
no subject
[She closes her eyes, focusing a little]
It's clear. I feel normal. Kind of had forgotten how it felt not to have some weird monster floating around in my head...
[This is a huge relief]
no subject
[ And then, a little more quietly, ]
We were able to watch what happened earlier today. With you and Asa.
no subject
[She slams a fist against her chest, indicating the killing blow. She really hopes Asa didn't then get all burned in the fires, that'd suck majorly]
no subject
Last I saw, the reliable Mr. Daan was taking care of her.
no subject
[That's great! Asa did her job and lived to tell the tale. Well done, girl.
Erin touches her face, finding a lack of injuries. Getting glass shoved at your face wasn't great, so it's nice to be healed of that]
How were you all seeing us? Since we're not dead dead it can't be because you're all haunting people as if you were the weirdest poltergeists ever.
[She'll never admit it aloud but part of her pondered some antics if she can haunt people 'alive'. As much as Erin bemoans people messing around near her, she's just as prone to shenanigans]
no subject
[ It's weird and he doesn't understand how, but it means they're still connected to that side, so. ]
If you come across Boothill, he'll have a notebook explaining everything we've discovered about this place so far.
no subject
Okay, so this isn't a one-to-one plane similar to Scawwy. I see.
[She'll check with Boothill and see his notebook, yup. Despite the...recent things she went through, she seems eager to get involved in everything, for the sake of finding a solution or a path forward]
no subject
[ Thoughtful as he speaks. ]
It was quiet at first but, like the living side, there's been some strange activity here.
no subject
[There's some hope, in her opinion! Good!]
no subject
[ OKAY AVENTURINE... ]
no subject
[She says that like she intends to go face it immediately.
is you not owning the penthouse the biggest problem around here aventurine]
no subject
We actually solved the biggest challenge a few days ago.
no subject
Which was?
[She prompts Aventurine to tell it, mostly to hide her disappointment about how it's solved already]
no subject
[ ... yeah... ]
no subject
[First of all, Erin, unlocking that tome didn't work like that. Second, not everyone has a ten, even an inanimate tome would have seen through that lie]
no subject
[ Everyone else should suffer these heinous charts. ]
no subject
[.........
Then she says, with a smirk]
You bunch better have rated mine well.
[She's not 100% serious but also Erin isn't lacking in confidence, really, and that includes to physical appearance]
no subject
I won't spoil you, but you did score better than most others.
[ He'll match her playful attitude. ]
no subject
no subject
[ OMINOUS... But he'll give Erin a pat on the arm since it's still affection week. ]
It's good to see you in better spirits. Let me know if you need anything, okay?