Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

Week 1 Sunday
Okay, no fins, and no murderous desires. So far this is all pros and no cons.
[She looks around]
No demons, above there's no ethereal membrane...
[She sees the demonic sword and sighs, frustrated]
I'm not picking that up.
[Erin crawls of her coffin, sans sword. For someone who died after a whole lot of anger and stuff, she seems pretty alright]
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1/2
When Erin sees Pickles, she gasps!]
Pickles! You're here! We're dead and you're here! That means...
[Only one conclusion]
That means...
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[She watched her world's version of All Dogs Go to Heaven ages ago]
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Pickles looks at her with the sword in his mouth and wagging tail. ]
Waah.
[ Doggie, the translating device seems to be around Pickles's neck again!
The puppy thinks that is fine to believe in. ]
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Compared to Scawwy any place is heaven. Look, candy. It has flavor in it. I have been here for three seconds and I already like this place far more.
[She hasn't forgotten she died. That's...pretty rough. To get started on solving the issue of being dead first you must get your bearings, and so far it seems like...she'll have a much easier time coping than she thought? It's starting to catch her off-guard]
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Woof.
[ He wags his tail.
The puppy is satisfied with the balance of pros and cons. ]
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[Which she has to admit is a huge con. Being nonchalant is a way to cope]
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Nice of you to join us.
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[This isn't heaven. The movie she watched when she was a kid wasn't called All Aventurines Go to Heaven]
We're looking very okay, for a pair of dead people.
[Erin is trying to be casual about it, yup]
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Probably because we're not so dead. How's your head?
[ HEARING ANY MONSTERS IN THERE? ]
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[She closes her eyes, focusing a little]
It's clear. I feel normal. Kind of had forgotten how it felt not to have some weird monster floating around in my head...
[This is a huge relief]
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[ And then, a little more quietly, ]
We were able to watch what happened earlier today. With you and Asa.
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[She slams a fist against her chest, indicating the killing blow. She really hopes Asa didn't then get all burned in the fires, that'd suck majorly]
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boothill is here with his plastic bag. he seems hesitant. ]
You all right there?
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[Since Boothill perished at the pyre, she feels a bit easier talking about that with him]
I had a lot of time to wonder what would happen after death, and so far...it's...nicer than I thought it'd be.
[She prepared mentally for the worst case scenario -- hell and the such, since it's what she knows about her world's afterlife even though she visited it with a portal instead of by dying -- and so far it feels as if such a scenario isn't materializing. Why is this place so verdant? Why are you all so alright?
It's nice but also it's messing with her!]
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[ he fishes out one of aventurine's notebooks and offers it to her. ]
Here. This'll make a lot more sense of things. I'll need that back once you're done with it, though. Anyway... you ain't got that monster in ya' anymore, am I right?
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[Oh well. At least this time it's a welcome twist. She can't be upset about that]
I'm not feeling like killing anyone right now. Pretty sure that means it's out and gone.
[She decides this is Asa's handiwork. Thanks, it was good to trust you to do this]
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Want a blanket? Somethin' to eat?
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[Adaptable she is but also she was just killed in a fight to the death, so that's got her a bit shaken up. She'd ask for a drink but that probably can wait]
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...Hey. I know this might be kind of a dick question to ask right off the bat, but... I gotta know. Are you the one who did me in?
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Not much better, is it.
[At least if her monster self had attacked Ichiban, it'd have been a grown man. Erin hates her victim ended up being a kid.
Not that she wanted to kill an adult, obviously, but it still feels pretty awful]
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[ this sucks!!! he at least relaxes his posture a little around her now, but... it's still bad here, fam. ]
...So they're still out there, huh.
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We thought there might be two people involved. Since Nona is here too and it was confirmed she was...you know... [A monsterrrrr] ...guess that means she could have been one of them?
Try not to hold it against her if it turned out like that. Trust me on this one, you really don't have much of a say when you're attacking someone.
[At least that's how it was in her case]
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And...that's the thing—I don't know anything about them. Never showed me their face, didn't answer anything I tried to ask 'em, didn't even know if they were monsterfied or not... all I know is that they came after me. [ ... ] How much control of yourself did you have afterward?
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