Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

no subject
Then you can start by helping. There's plenty of stuff here they've been working on--looks like we've got an easier time digging around for information here than we did back there.
[ cloud said great get to WORK BITCH ]
no subject
Anyway this is fine because he can just dig around for information and share useful things and be a twank (twink tank) when needed and otherwise just go live in his apartment!]
So I've heard... I'll certainly do whatever I can to help.
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You owe them that much.
no subject
I know.
[He will give EVERYTHING HE'S GOT. And then maybe die.]
no subject
[ so no dying. bitch ]
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[UNFORTUNATELY FOR ME, AKI, BECAUSE THIS BITCH IS IMPOSSIBLE TO KILL UNLESS HE WILLS IT TO BE SO.]
no subject
no subject
You've been here for some time already, correct...?
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[ wah wah i killed people on purpose GOD LUCAS STOP BEING A BABY ABOUT IT IT HAPPENS ]
no subject
Ah... [Just in time to watch everyone explode all over trial HE SEES.] ...Then, I apologize for how things proceeded. And I'm sorry that you've had to join us, too.
no subject
[ his water bottle!!!!!! ]
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[HIS OWN WATER BOTTLE THAT TOOK THE SPLASH DAMAGE FROM CLOUD'S WATER BOTTLE.]
...I hope that she'll be well, there. Mathis has strong enough support that I feel he'll be okay.
[But Yuffie's FRIENDS KEEP DYING EVERY WEEK.]
no subject
[ he sounds more sure than he feels, because...yuffie's friends keep dying every week... but surely it's fine she still has. her roommates. which includes. god. kanda? this is a nightmare. ]
And they'll watch over Mathis.
no subject
...Good, then. [For Yuffie.] I know they will. [For Mathis.] ...I wish they didn't have to suffer so, but the trials will only continue from here.
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[ SMASHCUT TO 4 BODIES WEEK 3 LET'S GO GIRLS ALPHA WEEK MURDER SPREE ]
no subject
...I suppose so. And it seems as though the cult has been calling on the same number of monsters a week, roughly.
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[ WE ARE GONNA ENDGAME WEEK 5 AT THIS MURDER RATE ]
no subject
...That's true. At this rate, we certainly won't last another month and a half or so. We likely wouldn't even last another three weeks.
no subject
no subject
[sets us free of this laggy ass post]