mygod: (Default)
scawwy mods ([personal profile] mygod) wrote2024-04-30 01:40 pm
Entry tags:

graveyard

Graveyard

the town

post one


Welcome to Deda



So, you're dead. Sucks!

Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.

Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.

Still, you may as well get yourself situated. You're not done yet.




Welcome to the graveyard! Here's a quick primer:

You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.

● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?

● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.

● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.

● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.

● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.

● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.

● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!



keeper: (pic#11308721)

[personal profile] keeper 2024-07-01 12:48 am (UTC)(link)
[ she nods. ]

They will be. They're strong, and kind.

[ a pause. (she's definitely beating herself up yeah...!!! she will stop sadsacking once the weekend is over though, magically, as it is with mg.) setting aside island deets for a moment, ]

Robin... Do you know if she's okay?

[ aqua doesn't know what happened after she supposedly died, she just knows she'd injured her friend badly. ]
residentflorist: (To dance along the light of day)

[personal profile] residentflorist 2024-07-01 03:18 am (UTC)(link)
...she was hurt pretty badly, but the others took care of her right away. Last I saw, she was being taken to the swamp. Whatever effects sit with her should only last a few days, but she'll be okay. Robin always finds a way to pull through.
keeper: (pic#11308711)

[personal profile] keeper 2024-07-01 03:43 am (UTC)(link)
...I see.

[ that is a relief, but also. simultaneously feels horrible. ]

...Yes. She's strong. I know she'll be all right.

I just wish...

[ she trails off. she probably doesn't need to finish that sentence. ]
residentflorist: (I'm spoken for)

[personal profile] residentflorist 2024-07-01 04:55 am (UTC)(link)
I get it. [it's hard not to feel guilty.] It wasn't you though. Everyone knows that now, and Robin especially won't have any hard feelings against you. It's...hard when we can't talk to them ourselves and say we're sorry for certain things. But we can still see them on this side when they're out in public spaces. It's a little easier knowing we can still keep an eye on them to make sure they're really okay.
keeper: (pic#4683117)

[personal profile] keeper 2024-07-01 05:34 am (UTC)(link)
[ she nods—it wasn't her in control. and she believes robin is the kind of person who'd forgive her, too.

but... she is still so sorry. ]


...Yes. We'll keep watch over her, and everyone else best we can. I heard from Erin there are ways to help over here, too.

[ so, she won't sit around moping about it forever. ]
residentflorist: (That I've been dreaming of)

[personal profile] residentflorist 2024-07-01 06:28 am (UTC)(link)
Yeah. I'm still getting familiar myself, but it sounds like there are things for us to be finding and projects to keep ourselves busy. And places to explore. It's maybe not so different than what's over there, and if we can help...that's the best we can do. I want to believe that even if none of us should be here, having this many of us now means we can really start making a difference.

[no moping forever...she's really going to let everyone take a little break before barging in and making sure everybody's leaving the house and getting their enrichment in.]