mygod: (Default)
scawwy mods ([personal profile] mygod) wrote2024-04-30 01:40 pm
Entry tags:

graveyard

Graveyard

the town

post one


Welcome to Deda



So, you're dead. Sucks!

Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.

Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.

Still, you may as well get yourself situated. You're not done yet.




Welcome to the graveyard! Here's a quick primer:

You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.

● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?

● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.

● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.

● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.

● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.

● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.

● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!



naginota: (56)

[personal profile] naginota 2024-07-01 12:24 am (UTC)(link)
It isn't relevant now, Karma.
intrapid: (060)

[personal profile] intrapid 2024-07-01 12:25 am (UTC)(link)
Maybe not, but don't I deserve to know?
naginota: (67)

[personal profile] naginota 2024-07-01 12:27 am (UTC)(link)
It's in the past, Karma. We should leave it there, especially if we're to focus on protecting who we can.
intrapid: (101)

[personal profile] intrapid 2024-07-01 12:35 am (UTC)(link)
[ they should but that doesn't mean they have to...

he sighs, though, because iwatooshi is right. ]


Four out of forty. Why even list my name as a vote in the first place... [ grumblemumble being put on blast in front of god and everyone still sucked ]
naginota: (71)

[personal profile] naginota 2024-07-01 12:39 am (UTC)(link)
It put you at an unnecessary risk. That's why I checked, and why I was keeping an eye on them when you were killed.

It isn't much, but I wanted to use that power to protect someone who needed it, if I could. I'm sorry that I failed you in that way.
intrapid: (078)

[personal profile] intrapid 2024-07-01 12:50 am (UTC)(link)
No. I was already dead by that point, so it's not like you failed me.

[ whether they'd caught his killer or not, he wouldn't have known. he didn't even get to see his own trial. ]

My death could be justified. But Ichiban, and Pickles...

[ sunshine and their dog ]
naginota: (25)

[personal profile] naginota 2024-07-01 12:54 am (UTC)(link)
[ he looks like he's considering saying something for a long moment but ultimately decides against it. ]

I wouldn't say your death was justified. None of them were.
naginota: (3. playtime's over)

[personal profile] naginota 2024-07-01 01:02 am (UTC)(link)
[ ? he does? ]

What is it?
intrapid: (099)

[personal profile] intrapid 2024-07-01 01:10 am (UTC)(link)
[ he's 14. ]

I have enough self-awareness to know I have a difficult personality that's hard to get along with. Plenty of people don't like me, and some people don't even need that much of a reason to want to kill me.
naginota: (21)

[personal profile] naginota 2024-07-01 01:18 am (UTC)(link)
That's not justification. That's an excuse.

The only justification here would be if you actively chose to try killing someone else, whether as yourself or possessed.
intrapid: (130)

[personal profile] intrapid 2024-07-01 01:43 am (UTC)(link)
[ raises his voice ]

Like Lucas.

[ where are you lucas, better not have escaped already ]
naginota: (33)

[personal profile] naginota 2024-07-01 01:49 am (UTC)(link)
[ well this feels like a trap

but he nods, after a second. ]


Like that, I guess. Though I don't know if I like the way Yuffie-dono handled it...

[ HIS MATHIS WAS SO UPSET AND HE COULDN'T DO ANYTHING ABOUT IT. ]
intrapid: (003)

[personal profile] intrapid 2024-07-01 01:59 am (UTC)(link)
I did. I was proud of her.

[ even if it broke mathis a little. it's fine? everything worked out. ]
naginota: (122)

[personal profile] naginota 2024-07-01 02:18 am (UTC)(link)
If she managed to hold back, there could have been less problems in the last hour. If they managed to save Camille-dono, then it's possible Lucas-dono could have been saved, too.

[ maybe even aqua, or iwatooshi himself? but this ain't about him. ]
intrapid: (069)

[personal profile] intrapid 2024-07-01 03:01 am (UTC)(link)
Would it have been? Imagine if they'd all come to the same conclusion in that last half hour: Aqua, Camille, and Lucas. They know that whoever they vote for will be killed the next day, and the other two will be saved. Before, we didn't think we had a choice, that a monster would keep killing, so it would be safer to kill them all. But now?

Would you be able to each person in the eye, and choose who gets to live and who gets to die?
naginota: (85)

[personal profile] naginota 2024-07-01 03:07 am (UTC)(link)
That is the reality they'll have to live with now that they know. That's what we'd have to live with, if we were there with them.

I think, if I had the choice, and I weren't partnered... I would sooner be voted for myself and let the possessed be saved. They didn't choose that fate.
intrapid: (146)

[personal profile] intrapid 2024-07-01 04:39 am (UTC)(link)
[ stomps hard on iwa's foot ]

And you did?

[ WEREN'T YOU ALSO POSSESSED ]
naginota: (99)

[personal profile] naginota 2024-07-01 01:47 pm (UTC)(link)
[ HEY ]

No, but I'm not mortal, anyway. It's better that it's me.
intrapid: (009)

[personal profile] intrapid 2024-07-02 03:24 am (UTC)(link)
[ stomps hard on iwa's other foot ]
naginota: (107)

[personal profile] naginota 2024-07-02 03:25 am (UTC)(link)
[ STOP THAT ]
intrapid: (071)

[personal profile] intrapid 2024-07-02 03:26 am (UTC)(link)
[ THE FIRST FOOT AGAIN ]
naginota: (108)

[personal profile] naginota 2024-07-02 03:27 am (UTC)(link)
[ HE IS ACTUALLY GETTING ANNOYED NOW ]

Karma.
naginota: (115)

[personal profile] naginota 2024-07-02 03:30 am (UTC)(link)
Even if I break, my master can likely summon my spirit again. It's not the same for humans like you.

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[personal profile] naginota - 2024-07-02 03:41 (UTC) - Expand

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