mygod: (Default)
scawwy mods ([personal profile] mygod) wrote2024-04-30 01:40 pm
Entry tags:

graveyard

Graveyard

the town

post one


Welcome to Deda



So, you're dead. Sucks!

Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.

Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.

Still, you may as well get yourself situated. You're not done yet.




Welcome to the graveyard! Here's a quick primer:

You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.

● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?

● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.

● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.

● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.

● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.

● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.

● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!



residentmerc: (something is telling you nothing)

[personal profile] residentmerc 2024-06-30 10:11 pm (UTC)(link)
[ not the DEPRESSION VIBES. he's not surprised that she's apologizing, but he does frown about it ]

Wasn't your fault. Any of it. [ it's not like it's the first time he's had to wash blood off this either, but that part is probably. unnecessary to add. ] Maybe I'm the one who should say sorry. Sword hadn't been there, whatever damage you did might've been contained.

[ well maybe not there was a naginata too ]
keeper: (pic#11185096)

[personal profile] keeper 2024-07-01 01:17 am (UTC)(link)
[ well... the naginata wasn't an option for reasons... ]

...I don't think that was your fault, either.

[ she tries to offer a smile but yeah it just looks. sad. she'll get over it eventually but NOT TODAY! ]
residentmerc: (wont you stay with me my darling when)

[personal profile] residentmerc 2024-07-01 01:53 am (UTC)(link)
Maybe not. [ he looks down at his sword and then back at her ] But it still feels like we failed anyway, doesn't it?

[ he doesn't entirely get how aqua feels because he did not get Monstered but he understands the guilt is what he is getting at ]
keeper: (pic#4677021)

[personal profile] keeper 2024-07-01 02:44 am (UTC)(link)
[ she closes her eyes and nods. ]

...Yes. In the end... We couldn't protect those we cared about.

[ ... ]

I can't say we won't fail a second time [ stares at people dying in the gy ], but as long as we draw breath, we'll have to keep fighting.
residentmerc: (enough i know i really did it this time)

[personal profile] residentmerc 2024-07-01 05:12 am (UTC)(link)
[ something about failing to protect those we cared about really makes him stare blankly out at the lake for maybe too long before he replies. ]

...Yeah. I don't know how much breath we're really drawing, but we've got a shot to still be able to do something here. Can't waste it.
keeper: (pic#10859790)

[personal profile] keeper 2024-07-01 05:47 am (UTC)(link)
[ NOOOO THE WORLD'S SADDEST MOST HECKED UP LIL CHOCOBO!!! ]

Well. It'll have to be enough.

[ ... ]

If it's okay to ask, when did you and Aerith wake up here...?
residentmerc: (try as i might to keep it together)

[personal profile] residentmerc 2024-07-01 06:22 am (UTC)(link)
A little before trial. Or... right as it started. Somewhere around there.

[ it is, maybe, a little blurry for the hecked up lil chocobo brain, but it's fine don't worry about it ]
keeper: (pic#11170025)

[personal profile] keeper 2024-07-01 03:47 pm (UTC)(link)
[ she nods. ]

I'm glad you had each other, despite the circumstances.

[ BUT ALSO. THEIR YUFFIE!!!!! ]
residentmerc: (everything is wrong)

[personal profile] residentmerc 2024-07-01 05:29 pm (UTC)(link)
... Yeah. I'm glad she didn't wake up alone here.

[ "what about you" eh. but also yea their. yuffie. awkward. ]