Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

no subject
Or at least save that for when we're all out of here.
[Everyone is working to get stuff done, after all. Even though some may not like it, Lucas is part of the group, and his help probably will be useful]
no subject
Though he doesn't focus on that for the time being, because:]
What do you mean, when we're out of here?
[There is no coming back from being dead that's the POINT.]
no subject
[That's not exactly what Lucas is puzzled about, Erin, it's the part that you think it can be done in the first place]
no subject
How can one "break out" from an afterlife...?
no subject
['Treating the afterlife as a revolving door' is a skill she has, after all! This is the first time Erin died, instead of just...entering hell, but still, in her world she went back and forth between hell and the topside at least two times!
Which is why she's sure it can be done again, especially under the circumstances going on]
But I doubt either of those ways will work, so we'll figure something else out. Personally I think our best bet is to ruin the cult's rituals. Once that's done, we can start figuring out how to return to our lives.
[Erin has that absolutely serious tone she usually has when being for real. She's not joking, yup]
no subject
...It's... hard to believe that such a thing is even possible, but...
[If it is, it means the people he killed can be returned to their own lives. It means he can see his sister again, even if he doesn't deserve to.]
...I'll certainly do whatever I can to help.
no subject
Lucas, just give it to me straight: are you going to be any trouble?
[Given the circumstances it's pretty obvious what she means. Are you going to attack people again, Lucas?
Erin doesn't feel she can take any answers at face value because, well, unlike others Lucas killed on purpose once...
...but she'll try. She hasn't forgotten Lucas' kinder talking when she murdered and was trapped in the bonfire area to wait for her own execution]
no subject
All the same, with a sort of softness to his voice:]
...No, I won't be.
no subject
[It'll be difficult because Erin is a natural skeptic about a whole lot of things, but she'll really give it an honest try]
Despite everything it's not like I want you to be looked at like you'll one day go into a slashing spree.
no subject
I... [...] Thank you. But it wouldn't be remiss for them to hold me in whatever light they should choose.
no subject
That includes you, choirboy. We'll drag you along.
[Or at least she intends to. Take that as a sign of esteem, Lucas.
apparently that lucas killed on purpose for one of the incentives does not deter erin from judging him earnest enough for light bullying]
no subject
I'll do what I can to ensure that cooperation goes easily, as well. [He'll just gently keep to himself, or at least TRY HIS BEST TO.] I won't allow myself to be a hindrance to whatever progress you may have already made, or could make.
no subject
no subject
Thank you, Erin. I'll... take a moment to myself, and do what I can to help after.
no subject
[Okay, the 'no judgment' is false because she'll always judge, but she means the offer, at least!]
no subject
I'll be certain to keep that in mind.