Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

no subject
No, not Aventurine. Karma. Try not to bring that up around him, it's not his happiest memory ever.
[Even though she murdered Karma with a pitchfork and what not, Erin is trying to look out for the kid. It's a way to try to handle the guilt!]
Other than tremendous sidequests involving eldritch apartments, I'm fine. This place is better than Scawwy in many ways. You'll be safe -- and we can work against the cult. Not that anyone's expecting you to jump into this three seconds after arriving. You really look like you need a break, so take it easy for a couple days.
[She saw you being confused and sad, after all]
no subject
[ help help help. THEY CAN FIX THINGS THEY CAN MAKE IT BETTER...
—but oh, that news actually breaks her out of her melancholy for a moment SHE IS LOCKING IN. erin don't you know she is a workaholic... ]
...Is that true? I'd like to help, then. However I can.
...Especially after everything that's happened.
no subject
[Every Wednesday! Event happens!]
What happened, happened, Aqua. If anything I hope you can take all that and try to turn it into spite so you can fight. Just saying, in case you work best when you're angry.
[Not everyone does things like you do, Erin. Not everyone has anger and frustration as their only fuel]
no subject
That's good to know. Thank you, Erin.
[ ... ]
...I won't get angry. [ she's a jedi expy... ] But I won't let them have their way again.
no subject
They won't have their way again.
[Okay, that's a bit of a lie because Erin was fully willing to bail as soon as she found a vehicle, during that first week, but once things started getting ugly she started to lean more towards wanting to destroy the cult's plans.
But Erin does sound determined now. She's 100% in]
no subject
being possessed like that... she gets it. ]
Let's do our best, then.
...Well, you should probably get some rest. I'm happy to tag in.
no subject
[Ooooh, right, better clarify]
By the way, that's what happened with Nehan. It was an accident with a machine, he didn't get killed by anybody.
no subject
[ lead the way, erin! ]
no subject
This is where we all sleep at. Choose any empty apartment. Doesn't make a difference which one.
[Aqua will know what Erin means, once she opens a door! It'll be a personalized apartment, all for Aqua. Fun times!]
no subject
...We get one all to ourselves?
[ HELLO THIS QOL UPGRADE. ]
no subject
[Erin says as if she hadn't stolen one of the Animal Crossing houses. Erin was not above that, that's for sure]
no subject
...The cabin wasn't so bad, you know.
[ actually... SADLY MISSES... HER CABINFAM... it's fine this is fine. ]
But it's nice to have some privacy. —Do we get showers, too?
[ MIND BLOWN. ]
no subject
[She'd say that not even a dog should have to live like they did in Scawwy, but all references to dogs kind of have to be thought twice, thanks to Pickles' existence]
no subject
[ EASILY-ACCESSIBLE HOT WATER AND SOAP? UNHEARD OF.
and yes they must be politically-correct for pickles 🥺 ]
So... We just take one of these keys?
[ assigns them at the reception desk ]
no subject
[.......
Erin isn't sure how to describe the chihuahua puppets]
...employees. But this reception desk doesn't have anything like that. Just take one.
no subject
All right.
[ picks up a key! yayyyyy ]
What are some of your favorite spots? ...Are you still writing articles?
no subject
[It's how she knows about the dog puppets, yup.
The other question makes Erin give a bit of a wry smirk]
I haven't had much time to sit down and write, and my dominant hand is out of commission. [Very bandaged right now] Damn it, I told Rondo I'd write articles about whatever poll he'd set up but I got no idea what the results of his interesting people in town poll was...
[That was a broken promise because, you know, murderrrrrrr]