Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

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...There are things I wish to say to you, but I don't know what among them you would like to hear.
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[ ichiban kasuga is a man who feels before he thinks. he closes the distance between him and lucas in a flash, grabbing the other man by the collar and hoisting him into the air with his own two hands. he's shaking, trembling as he bunches the fabric up, gripping so hard that his knuckles start turning white. ]
Tell me, goddamn it.
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Another few seconds of silence follows, but - well. He's already given Ichiban more than enough of his silence.]
...I had thought it... one last trial. [...] My little sister is sick. I traded your life for hers - for the "Vicks", so that she could be well again. I chose to spill your blood, that day. Knowing what it would cost you, and that man who holds you dear - I still chose to do it.
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after the confession, he throws lucas to the ground. he doesn't slam him, necessarily, but he's none too gentle with it, either. he tilts his head downward, a shadow cast over his expression to make it near inscrutable as he looms over lucas. ]
... Why didn't you say anything, you fuck?
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He thinks of earlier that same week, when he'd prayed in the church and been given what he thought was such a clear and obvious answer.]
...I didn't believe there was another way.
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And now what, huh? What's your plan now? She'll live, but you're dead. Is that what you wanted? Do you think that's what she really wants, you stupid motherfucker?!
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There's just a flash of something grief-stricken.]
...It isn't what I wanted. I would have confessed, otherwise. [Because he wants to repent, but even more than that, he selfishly wants to return to his sister's side and be with her for the short amount of time he has left.]
I would never abandon Nadia if it were in my power to avoid doing so. I wouldn't do that to her.
[BUT HE DID!! AND ALSO KILLED ICHIBAN ABOUT IT. AND AERITH.]
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[ almost dispiritedly, he lets his grasp on lucas's collar drop again. ]
...If you needed to get your hands bloody and murder somebody in order to get what you want, you never deserved it to begin with.
[ and then he punches lucas in the face once, twice, and hard. it'll hurt a lot more than the one he'd thrown at lucas's ribs last thursday. ]
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Even with the double set of punches, he's quiet, no matter how badly they hurt. He'll stumble a little from the force if he's not being held upright, but this is so far below what true penance should be that he'll likely carry the guilt from that, too.
With that done, he just stands, his head slightly lowered, quiet from start to end.]
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Two more questions—why me, and why rip out my goddamn heart?
[ he almost doesn't ask it because he doesn't like to pry, but at the end of the day, ichiban is human. "call it selfish, but i... want to know what my life was worth." ]
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...I won't harm children. [And so many here are so, so young, Ichiban being one of the oldest among them.] And I had thought that you might... be able to stand against me.
[If he'd lost in a fight, he could at least die knowing that he'd done what he could for Nadia. But then Ichiban turned out to be a BIG BLEEDING HEART PACIFIST. That, and he knows that any fight against him isn't fair in the first place, no matter how it's sliced. JUST KIDDING THERE'S MORE NOW. For the rest, after another quiet pause:]
I need your heart to finish the rites. I can't send your soul to Heaven without it.
[AND HE DIDN'T GET THE HEART AND LOOK WHAT HAPPENED.]
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Are you fucking kidding me?
[ THIS ISN'T A JOKE TAG. THIS IS REAL ]
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Why would I kid about this...?
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Whose "soul" were you really trying to save—mine, or yours?
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...No... Nothing would make this okay. It's still the sin of taking an innocent life. And so... At the very least, I— had...
[Just sort of trailing off and dropping into silence again.]
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[This is definitely not Heaven because he himself would not be here if that were the case.]
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Ichiban-dono.
[ if he has to physically stop him, iwatooshi will. ]
I understand your anger, but I think it's best if you leave him for now.
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With all due respect, shut up and move, Iwa-san.
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Please step aside.
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Ichiban! [she literally cannot stop him but also this is distressing for multiple reasons? yikes!]
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