Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

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[ All this time he's been insisting that none of them are actually dead since they still exist and breathe and think, but man it'd be nice for death to selectively stick sometimes ]
I could try again, if you'd like. To give you a proper death.
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...If we're still alive somehow, then... I can't accept a proper death yet. My penance will have to wait.
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I can be patient. I'm still pissed off at you, though, Lucas. Did you get what you wanted?
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What I wanted... [HE DID! He also really didn't. Now his sister is alive but he is ?????? ALIVE??? IN LIMBO??? IN SOME HELL??? What the fck is happening.] ...I can't regret what I've done. But I can repent, when the time comes for it.
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How do you repent, for taking one life in exchange for another? How do you repent, for doing what you did, how you did it? How do you live with yourself, Lucas? What excuses did you give your god?
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He's just quiet in that distant and vaguely dissociative way for a long stretch of silence, though.]
...These are questions I'll only have the answer to once Death delivers me to Hades.
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That's fine. I'm not too interested in your final answer anyways. Let me hear your best guess for right here and right now.
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...If I won't give my life, then those I've wronged may decide in what way my penance here should best be carried out. What I believe is correct matters little.
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[ he steps back with a huff, because both ichiban and aerith had expressed their (extreme) (valid) concerns that karma might do something to lucas when he found out, and it's only because of his promise to them that lucas isn't double-dead right not.
it's that promise, and something else: an expression of hurt and betrayal that crosses karma's face for a moment, because he had liked lucas, had trusted him enough to cross his name off his list even if it was spelled wrong in the first place i'm so sorry ]
no subject
It's probably that expression that digs at him more than any of the barbed remarks Karma had thrown his way, though. Because Lucas is still a teacher, and there's nothing more crushing than doing wrong by children. Being unable to protect them from hurt is already a grave sin, let alone being the cause of that hurt.
His head bows gently, some of the distance leaving in lieu of some brief but complex look.]
...I would be. [Getting off easy, because Aerith is WAY too fucking kind, and even Ichiban won't give him the punishment he deserves.] But apologizing for not paying the penance I deserve to means just as little.
no subject
...what two items did you get?
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The question seems to draw about a bit of confusion, though.]
I only received the one... The Vicks, last week.
no subject
Just one? Then, what, you killed Aerith just for the hell of it?
[ at least profit off her death, damn ]
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...It wasn't my choice to kill Aerith.
[Unlike Ichiban!]
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But you did. You tore Ichiban's heart out for an item. But when you come to your senses and another person is dead by your hand, you won't take that freebie as well?
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There are a lot of things he could say to this but there are also a lot of things he's thinking about this and i aki simply don't want to be dramatic on main so no one gets meta. INSTEAD HE'S JUST QUIET. This is his response when things become Too Much.]
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no subject
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[ """talking"""
for now ]