mygod: (Default)
scawwy mods ([personal profile] mygod) wrote2024-04-30 01:40 pm
Entry tags:

graveyard

Graveyard

the town

post one


Welcome to Deda



So, you're dead. Sucks!

Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.

Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.

Still, you may as well get yourself situated. You're not done yet.




Welcome to the graveyard! Here's a quick primer:

You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.

● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?

● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.

● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.

● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.

● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.

● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.

● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!



intrapid: (091)

[personal profile] intrapid 2024-06-30 05:36 pm (UTC)(link)
[ he's here... in the back of the room again, just thousand yard staring in the direction of the screen ]
naginota: (39)

[personal profile] naginota 2024-06-30 05:40 pm (UTC)(link)
...You don't have to watch, Karma.
intrapid: (091)

[personal profile] intrapid 2024-06-30 05:40 pm (UTC)(link)
They don't have to do this, either.

[ they all have a choice. except they don't. ]
naginota: (122)

[personal profile] naginota 2024-06-30 05:42 pm (UTC)(link)
[ takes a deep breath. ]

Maybe if we can find another way.
intrapid: (091)

[personal profile] intrapid 2024-06-30 05:45 pm (UTC)(link)
Rituals. [ spat like the word is bitter in his mouth ] War and Pestilence and them are supposed to know that stuff. Why is it more of the same?
naginota: (18)

[personal profile] naginota 2024-06-30 05:52 pm (UTC)(link)
Maybe it's time we ask again if they've made progress on finding a bloodless solution. They said before that they were looking, but we're running out of time quickly.
intrapid: (091)

[personal profile] intrapid 2024-06-30 06:01 pm (UTC)(link)
If they've made progress, they would've already implemented it.

[ his trust in their goats is SO LOW rn ]
naginota: (71)

[personal profile] naginota 2024-06-30 06:06 pm (UTC)(link)
Then maybe there's a way for us to help speed it up.
intrapid: (091)

[personal profile] intrapid 2024-06-30 06:19 pm (UTC)(link)
It's why I wanted to learn as much as I can about everything I can. About magic, and about technology, to help fix that machine...
naginota: (67)

[personal profile] naginota 2024-06-30 06:24 pm (UTC)(link)
I'm not much good with things like that, but I'd still like to help you do that, however possible.
intrapid: (091)

[personal profile] intrapid 2024-06-30 06:42 pm (UTC)(link)
[ that gets the smallest, briefest of smiles before his expression goes |: again ]

We do what we promised each other before. That hasn't changed.

[ We protect the people we can, however we can. Their people are here, now. ]

(no subject)

[personal profile] naginota - 2024-06-30 18:56 (UTC) - Expand
tactic: (pic#17149918)

[personal profile] tactic 2024-06-30 05:51 pm (UTC)(link)
[ we need to start banning children from bars again

Just sends Karma a worried look, but keeps his distance for now. ]
intrapid: (091)

[personal profile] intrapid 2024-06-30 05:58 pm (UTC)(link)
[ it's fine, he's standing in the back away from all the tempting flammable alcohol


i'm just imagining a 18+ requirement to physicaly enter the bar with everybody sitting around watching while karma stands outside the window like "hey,," ]
tactic: (pic#17149950)

[personal profile] tactic 2024-06-30 06:08 pm (UTC)(link)
[ LOOK AT OUR BOY. HE MIGHT NEED THAT! ]
intrapid: (091)

[personal profile] intrapid 2024-06-30 06:14 pm (UTC)(link)
[ saw pawing at the glass, let him in... ]
shirtbag: (pic#17223551)

[personal profile] shirtbag 2024-06-30 06:09 pm (UTC)(link)
[ strawberry milk? ]
intrapid: (091)

[personal profile] intrapid 2024-06-30 06:12 pm (UTC)(link)
[ is this really the time for strawberry milk!!!!?!??!??!



he holds his hand out for the milk, yeah, though not really looking at Boothill or what he's offering as he does so ]
shirtbag: (pic#17223522)

[personal profile] shirtbag 2024-06-30 06:15 pm (UTC)(link)
[ it's always strawberry milk time for karma.... hands it to him. ]

You sure you wanna be here?
intrapid: (091)

[personal profile] intrapid 2024-06-30 06:21 pm (UTC)(link)
I wouldn't be here if I didn't want to be.

[ he does what he wants!!! teen rebellion, hell yeah, boothill can sense the zero enthusiasm here ]
shirtbag: (Default)

[personal profile] shirtbag 2024-06-30 06:25 pm (UTC)(link)
[ pauses and then looks back at the screen. ]

Kinda feels like ya' have to be too, huh? To see how it shakes out or if we find out anythin' important.
intrapid: (091)

[personal profile] intrapid 2024-06-30 06:33 pm (UTC)(link)
Yeah, that's right.

[ he wants to be here to witness all of that- and more. because to be honest? he never spoke with aqua, and to him robin was [redacted], so his attention is more on certain people in the audience atm. ]
shirtbag: (pic#17223576)

[personal profile] shirtbag 2024-06-30 06:36 pm (UTC)(link)
[ WHAT'S THAT REDACTED

the memory appears, even onscreen. boothill recognizes them, even if they sound younger. ]


Fork me. Anythin' but this... Did she really...?
intrapid: (091)

[personal profile] intrapid 2024-06-30 06:40 pm (UTC)(link)
[ she's [redacted] ]

No... If you're drowning, the best thing to do is to stop struggling, conserve what energy and breath you have...

[ no that's just robin drowning ]
shirtbag: (pic#17223531)

[personal profile] shirtbag 2024-06-30 06:44 pm (UTC)(link)
[ solemnly: ]

I ain't so sure 'bout that one.
intrapid: (091)

[personal profile] intrapid 2024-06-30 06:45 pm (UTC)(link)
[ me refreshing the page and crying, ]

Keep watching.

(no subject)

[personal profile] shirtbag - 2024-06-30 18:57 (UTC) - Expand

(no subject)

[personal profile] intrapid - 2024-06-30 18:58 (UTC) - Expand