Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

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Extension? [ takes his hat off and scratches under it!!! ] What the fudge is that all about? You just a— a hologram or somethin'?
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But when my current master summoned my spirit, they also gave me this body, so I could wield my own weapon in battle. It should be connected to my naginata, but... [ glances at the screen with a frown. ] Even though I've been killed, it isn't broken. Something strange about the magic in this place, I'd guess.
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Pro'bly got somethin' to do with the fact that we're somehow still livin' and breathin' on this side.
[ he glances at the other older residents of the graveyard, particularly the injured ones. then he puts his hat back on and addresses iwa again. ]
We got somethin' keepin' us here for some reason, that's for sure, even if it wants us dead too.
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[ it is very concerning how you guys are still getting injured when you're supposed to be dead. ]
That means we still have a chance to get out of here, and back to where we belong.
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Even if there ain't no chance, just means we gotta make one, right?
[ iwa is lucky karma didn't hear him... he hopped on boothill's case immediately when he said if we get out of here ]
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Then we'll do our best with the time we have, one way or another.
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[ raises his glass and sips! then he nods to the screen. ]
Daan's got the right idea, at least.
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Daan-dono is pretty sharp. And we all trust him, so I think he'll figure it out before long... at least for one of us.
Lucas-dono seems to be a bit of trouble already.
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...Will say, I get worried 'bout when Daan might be laid low. Won't be good for the rest of 'em to not have him 'round no more.
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[ still mad at himself for that. ]
...I've thought about that, too. Him and Alfyn-dono both. The swamp may be able to heal, but those two are too perceptive that it'll put them both in danger.
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I don't trust that swamp neither. I heard y'all talkin' earlier... Hope we find some way'a communicatin' 'fore they lose both of 'em. Least they'd know dyin' ain't the end.
Wonderin' if we shouldn't try throwin' something in that hole in the apartment buildin', see where it comes out.
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There are side effects for the swamp, they said... But I'm not clear on what they are. Maybe their idea of asking the overseers is worthwhile. [ he nods. ] And trying the hole would be as good a lead as anything else we have.
[ he's also watching this like hmmmmm. ]
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... Hopin' they circle back to that?
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[ so yea maybe but laudna is walking away... he sighs. ]
I know she didn't want to do this... I hate to see her stuck with it like I was.
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Like I said, frustratin' as fudge.
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[ boothill and i are too stupid and tired ]
Looks like they're learnin'. Laudna's bustin' her forkin' ass.
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[ AND MATHIS SMASHING BETRAY TOO HELLO????? [
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You get anythin' useful out of 'em?
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[ help me, nat, who only skimmed through flatview. anyway boothill also does not trust this leech boy with sending presents to people ]
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[ maybe pesto was right not to listen to him ]
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