Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

no subject
Stop being coy. What is it.
no subject
no subject
There's more to "oh no" than just that.
no subject
It also means that Lucas-dono must not have been possessed last week... because I was the monster that escaped. But now, with four monsters...
[ screaming internally ]
no subject
no subject
no subject
karma heaves a sigh, trying to remember what all was in the cases under the swamp. he'd only been there once, with Daan, and learned very quickly that punching the cases for what's inside won't work. ] I wonder if he already got and used his item...
There was a bracelet that can keep somebody from dying, but everybody who has been down there will know what it looks like, so that'll be hard to hide.
The ouija board can bring somebody back to life, but if I were to use that, I'd bring back Nehan. He's still here, though.
The Vicks isn't very useful right now, since Daan and Alfyn are still here, so that's not worth the risk.
The credit card is useless until we get out of this situation first, so it's too early to justify the risk.
Maybe the health drink, if he was lying to me and is actually imminently dying...
Those papers that promise a truthful answer was what I wanted, so there's that.
And then the world peace box, which is stupid and nobody's dumb enough to fall for that one.
[ which one seems most plausible? thoughts? ]
no subject
Maybe the papers, otherwise?
[ this is so much information for his pea brain. ]
no subject
Would he have gone that far for Mathis? The papers seem likely. But I was thinking of what else [ else ] I'd ask, and all I could come up with is a way to escape this ritual. If he's asked and gotten an answer, wouldn't he have shared or acted on it?
(no subject)
(no subject)
(no subject)
no subject
[ The puppy says he always had a smell of blood on him since day 1 and has seen him coughing blood into his hand often.
He's probably dying soon if no one murders him anyway. ]
no subject
no subject
(no subject)
no subject
no subject
The bracelet might have been for himself. Even when we return...there isn't much time for him. And he has a little sister to get back to. Without him, she has no one.
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
[ WE HAVE DOCTORS AND MODERN MEDICINE WHY ARE WE RESORTING TO MURDER AND BLACK MAGIC ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
I'm not the kind of guy to pry into other people's business, but if that's the case, then I want to ask him how important that thing is.
Call it selfish, but I... want to know what my life was worth.
no subject
no subject
(no subject)
no subject
[Ichiban's situation is incredibly rough and just...knowing is better than not knowing]
(no subject)
(no subject)
no subject
You have every right to know. I want to know too, why he did this.
(no subject)
(no subject)
no subject
Get his ass. ]
(no subject)
(no subject)
(no subject)
no subject
"I'll kill him." ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
Pretty normal thing to want to know.
[ but aerith already doxxed what they know of man dying so ]
no subject