mygod: (Default)
scawwy mods ([personal profile] mygod) wrote2024-04-30 01:40 pm
Entry tags:

graveyard

Graveyard

the town

post one


Welcome to Deda



So, you're dead. Sucks!

Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.

Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.

Still, you may as well get yourself situated. You're not done yet.




Welcome to the graveyard! Here's a quick primer:

You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.

● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?

● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.

● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.

● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.

● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.

● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.

● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!



naginota: (118)

[personal profile] naginota 2024-06-29 05:50 pm (UTC)(link)
[ he will absolutely take a hug!! ]

Nona-dono. Have you been alright over here?
segnale: (f. 2)

[personal profile] segnale 2024-06-29 05:52 pm (UTC)(link)
[YAY HUG

after a few moments she pulls back. pauses for a few moments. please ignore the healed scratch on her face. anyway.]


... Yeah! It's been great!
naginota: (21)

[personal profile] naginota 2024-06-29 05:54 pm (UTC)(link)
[ gently touching her face around that scratch... ]

You can tell the truth.
segnale: (a. 2)

[personal profile] segnale 2024-06-29 05:59 pm (UTC)(link)
... The last few days have been rough. But before that, it was pretty peaceful around here! Really!
naginota: (82)

[personal profile] naginota 2024-06-29 06:11 pm (UTC)(link)
[ hm. ]

Then let's hope it goes back to that so we can find a way to help them in peace.
segnale: (sprite. 21)

[personal profile] segnale 2024-06-29 06:15 pm (UTC)(link)
[a nod]

We have some pretty nice locations around here, actually, so we can show you guys around when we're free later!
naginota: (87)

[personal profile] naginota 2024-06-29 06:17 pm (UTC)(link)
A tour? [ ... ] I don't see why not. I'm not familiar with places like this, anyway.
segnale: (as. 6)

[personal profile] segnale 2024-06-29 06:19 pm (UTC)(link)
Great! You can meet the dog who runs a bookstore.
naginota: (5. i reek of blood?)

[personal profile] naginota 2024-06-29 06:30 pm (UTC)(link)
A dog runs the bookstore? [ INSTANTLY DISTRACTED. ] Can it read?
segnale: (f. 7)

[personal profile] segnale 2024-06-29 06:32 pm (UTC)(link)
Hm... you know, I'm not sure! But Pickles can, so I don't see why the other dog can't. He's really protective of the books.
naginota: (3. playtime's over)

[personal profile] naginota 2024-06-29 06:40 pm (UTC)(link)
That is true... Konnosuke's also able to read, too. I've never heard of a dog running a store, though.
segnale: (ac. 3)

[personal profile] segnale 2024-06-29 06:40 pm (UTC)(link)
Neither have I... but there's a first time for everything! Pickles also seems to be pretty happy with all the books.