Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

no subject
Miss Aerith. Anythin' you want to take the edge off? Selection ain't too big though.
no subject
[and there's a pause, as if considering something.]
Karlach says she misses you. [karlach may not have directly told aerith this, but she can infer.]
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he sets the bottle on the bar and then his hands on the counter. he lowers his head, stays quiet for a moment, and then swallows hard. ]
'Least it ain't just me. ...Thank ya' for that.
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Of course. [she bows her head a little before she continues.] You've been taking care of yourself here? ["how are you", really.]
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also ty i was reading a cocktail menu while writing that last tag, please pretend he brought out bourbon and bitters instead of whiskey and soda water i'm begging ]
Bit of a loaded question ta' ask after ya' just got here, ain't it? [ he studies her carefully. ] How 'bout you go first?
no subject
...things are a little harder over there without you guys. People miss all of you. But we're taking care of each other as best as we can. Keeping each other's spirits up. It's not always easy for some of them, but other people won't let them stay too down for too long.
no subject
Wish all the time that we could tell y'all we're here somehow. Ain't got a way just yet. Not unless everyone else comes in after ya'.
Now pardon me, Miss Aerith, but I still ain't heard you answer for yourself yet.
no subject
but ah. how interesting, someone who won't let her just skate past without an answer. extremely funny karlach also does this to her.]
I've been managing. [a little glance back to wherever cloud is, but not for long.] ...I think the thing I learned this week is just how much some people have been hurt and continue hurting. Makes for a dangerous combination when there's all kinds of wishes and incentives on the table.
no subject
[ i, nat, burst into tears
also, he doesn't miss that glance. he will lean in a little over the bar and lower his voice a bit, just to keep the conversation between them. ]
That from what happened to ya', or somethin' else?
no subject
Yes, and no. There are things that have happened that I never wanted anyone to see. Him especially.
no subject
What exactly are you two? F'ya don't mind me asking.
no subject
Friends, really. We've been traveling together for some time.
no subject
Yeah? Friends?
[ he will lay off after this if she confirms that. he saw that flustering, so he's curious. ]
no subject
He makes for a great date if you're ever interested. [this absolutely clarifies nothing other than the message "i'll answer this another time when he can't hear me so it's just time to bully the hell out of him."]
no subject
but sure, he's just going to fold an arm over the counter and look directly at cloud now. ]
Really? Well butter my fudge. I wouldn't dream'a takin' him away from Mister Aventurine.
no subject
that's fine, boothill can look. he's free real estate.]
Oh? You don't think he's the sharing type?
no subject
Is he now? [ lmao. takes a drink. ] Unlucky for him, I'm a one-woman man.
no subject
Someone special waiting for you then...? [is yeehell real.......]
no subject
so he goes to pour himself another drink. ]
Think you already know the answer to that, young lady.
no subject
Think I might, yeah. And I think, maybe, this is one of those conversations that calls for another round of drinks later. [when they aren't watching a murder trial.] ...but I get it.
no subject
[ raises his glass and sips ]
Things are heatin' up in that trial. You wanna take a taste of what I made for ya' and tell me how it is 'fore we all get glued to those screens?
no subject
That'll do. Thank you, Boothill. [they are now looking at 3/4 of our killers, so this is pleasant.
oh. and there goes yuffie so she just really takes a larger sip instead. jesus.]