mygod: (Default)
scawwy mods ([personal profile] mygod) wrote2024-04-30 01:40 pm
Entry tags:

graveyard

Graveyard

the town

post one


Welcome to Deda



So, you're dead. Sucks!

Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.

Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.

Still, you may as well get yourself situated. You're not done yet.




Welcome to the graveyard! Here's a quick primer:

You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.

● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?

● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.

● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.

● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.

● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.

● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.

● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!



underinworld: (30)

[personal profile] underinworld 2024-06-29 05:16 pm (UTC)(link)
Oh, good, metaphor not lost.

[She slides a glass half-full of mild booze because, well, not the time to get really drunk, although she kind of wants to]

...you're looking a little better now. [Even if it was because she needled him enough to snap him a bit out of his daze. That wasn't the greatest way to do it, but oh well] Hang in there, there's still a lot that needs to be done. Death won't be the end around here.

[No rest for the wicked]
Edited 2024-06-29 17:16 (UTC)
residentmerc: (who never could take control of life)

[personal profile] residentmerc 2024-06-29 05:20 pm (UTC)(link)
Yeah. Guess not.

[ death not being the end does seem to make him a little listless again but it's fine he's looking at the screens and. frowning

about their ninja ]