mygod: (Default)
scawwy mods ([personal profile] mygod) wrote2024-04-30 01:40 pm
Entry tags:

graveyard

Graveyard

the town

post one


Welcome to Deda



So, you're dead. Sucks!

Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.

Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.

Still, you may as well get yourself situated. You're not done yet.




Welcome to the graveyard! Here's a quick primer:

You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.

● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?

● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.

● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.

● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.

● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.

● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.

● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!



residentmerc: (you would appear reach out to me)

[personal profile] residentmerc 2024-06-29 05:07 pm (UTC)(link)
[ HE'S NOT TRYING TO MAKE IT WEIRD ]

Notebook...?
tactic: (pic#17157216)

[personal profile] tactic 2024-06-29 05:16 pm (UTC)(link)
[ OKAY..... ]

It's something of a guide meant to fill in newcomers like yourself. It also details what's been happening here the last few weeks.
residentmerc: (foolish and blind)

[personal profile] residentmerc 2024-06-29 05:21 pm (UTC)(link)
... Thanks. That'll help. [ and he can go read it but he'll ASK like a HUMAN BEING: ] You guys have been here the whole time?
tactic: (pic#17149902)

[personal profile] tactic 2024-06-29 05:32 pm (UTC)(link)
[ Cloud... So you really can read... ]

That's right. We've been watching the other side like this [ motions to the tv ] and working on our own mysteries.
residentmerc: (oh my oh my singing songs)

[personal profile] residentmerc 2024-06-29 05:39 pm (UTC)(link)
... So there's still something we can do.

[ IMMEDIATELY REASSURED

STOP ASSIGNING HIM ILLITERATE ]
tactic: (pic#17149878)

[personal profile] tactic 2024-06-29 06:09 pm (UTC)(link)
We've been keeping busy.

[ TOO BUSY. PEOPLE ARE DYING AGAIN. ]

But you'll have to time to get situated. There are plenty of rooms in the apartment, and more than enough amenities to go around.
residentmerc: (to everything)

[personal profile] residentmerc 2024-06-29 06:12 pm (UTC)(link)
Why is this place better stocked than where we were...?

[ why is dying Better ]
rimet: so i wont be left with 15 icons i cant use (pic#17214430)

[personal profile] rimet 2024-06-29 06:19 pm (UTC)(link)
[ because living is suffering
- pickles philosophy 2k22
]
residentmerc: (why is recovery taking forever?)

[personal profile] residentmerc 2024-06-29 06:24 pm (UTC)(link)
[ Accurate ]
tactic: (pic#17156767)

[personal profile] tactic 2024-06-29 06:45 pm (UTC)(link)
[ thank you pickles ]
tactic: (pic#17156765)

[personal profile] tactic 2024-06-29 06:47 pm (UTC)(link)
As much as I would love not to look a gift horse in the mouth, it wouldn't surprise me if that's another mystery to be solved.

[ Please... Hwat is going on. ]
residentmerc: (hey i just met you)

[personal profile] residentmerc 2024-06-29 06:49 pm (UTC)(link)
Of course it is. Sounds about right.
tactic: (pic#17157216)

[personal profile] tactic 2024-06-29 06:54 pm (UTC)(link)
[ Reaches out to pat Cloud's shoulder... only a little bit awkwardly. ]

In any case, despite the circumstances, it's good to see you again.

[ OUR DESTROYED CR ]
residentmerc: (there's a fire in my brain)

[personal profile] residentmerc 2024-06-29 06:59 pm (UTC)(link)
Yeah. [ despite the awkwardness and the way he kind of stares at the shoulder pat (it has nothing to do with aventurine that's how he is) he sounds sincere ] You too.