mygod: (Default)
scawwy mods ([personal profile] mygod) wrote2024-04-30 01:40 pm
Entry tags:

graveyard

Graveyard

the town

post one


Welcome to Deda



So, you're dead. Sucks!

Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.

Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.

Still, you may as well get yourself situated. You're not done yet.




Welcome to the graveyard! Here's a quick primer:

You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.

● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?

● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.

● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.

● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.

● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.

● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.

● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!



intrapid: (022)

[personal profile] intrapid 2024-06-29 04:26 pm (UTC)(link)
[ pickles just like "yeah, yeah, people die, that's just life" ]

Hey, Pickles. You don't sense anything weird...er... in here with us, do you?

[ like any SCP monsters. animals have that sort of special sense, right ]
rimet: (pic#17214434)

[personal profile] rimet 2024-06-29 04:34 pm (UTC)(link)
[ Pickles looks at Karma and then looks over at everyone else.

...
]

Woof.

[ The puppy says the monsters within us should have left when we arrived here. ]
intrapid: (112)

[personal profile] intrapid 2024-06-29 04:36 pm (UTC)(link)
[ "should have" is somehow less comforting than it could be ]

What about the monsters who were never within us to begin with?

[ the ones hiding in the closets, under the beds, the ones that make him feel like such a child for having to ask ]
rimet: (pic#17214501)

[personal profile] rimet 2024-06-29 04:41 pm (UTC)(link)
[ Pickles tilts his head for a moment.

The puppy says one used Ishtar's skin to get around.

That is probably not what Karma meant.
]
intrapid: (026)

[personal profile] intrapid 2024-06-29 04:49 pm (UTC)(link)
[ It's not what he meant, but it does confirm some of his worries, thanks Pickles ]

But nobody in here, right now... right? 'cause Erin and I saw one of those, hiding in Kate's skin. So if anything seems off about anybody, you have to warn everybody else immediately. Can you do that for me?
rimet: (pic#17214476)

[personal profile] rimet 2024-06-29 04:52 pm (UTC)(link)
[ Pickles nods. He sure will!!

The puppy hopes they will smell different.
]
intrapid: (099)

[personal profile] intrapid 2024-06-29 04:54 pm (UTC)(link)
Great, thanks. Maybe something like this.

[ he holds out his hand for pickles to sniff for the cursed burns on his skin, if he can make it out underneath the bandages and antibiotic ointment and old blood. smells evil? ]
rimet: (pic#17214463)

[personal profile] rimet 2024-06-29 05:02 pm (UTC)(link)
[ Pickles leans in to sniff and immediately backs his head up while scrunching his face. He gags off to the side immediately. Sorry, Karma. ]

Woof...

[ The puppy says that stinks. ]
intrapid: (035)

[personal profile] intrapid 2024-06-29 05:04 pm (UTC)(link)
[ the corners of his lips twitch, and then he huffs out a laugh, the first in what feels like days ]

Good! Now you'll have no excuse not to catch the next monster that dares come near us.
rimet: (pic#17214500)

[personal profile] rimet 2024-06-29 05:06 pm (UTC)(link)
Woof.

[ The puppy will do its best. ]
intrapid: (043)

[personal profile] intrapid 2024-06-29 05:08 pm (UTC)(link)
[ pats pickles on the shoulder ]

This is why you're employee of the month.
rimet: (pic#17251392)

[personal profile] rimet 2024-06-29 05:11 pm (UTC)(link)
[ hella

Pickles puts another candy on the table in front of Karma, or wherever he is. It's banana flavored.
]