Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

no subject
[ what he needs is his senseis to stop fucking dying but do they listen? nooooo ]
no subject
[ he looks away with chagrin. ]
But... I was affected by one of the summoning rituals last week. It's better that I died before harming anyone else. [ ... ] I only worry about my partner.
no subject
Your partner? Who is that? Kanda? Caelus?
no subject
[ we have ooc confirmation but he doesn't know icly!! help!! ]
no subject
[ karma doesn't icly know either but that doesn't matter, he's making the rules now ]
no subject
Mathis-dono.
no subject
no subject
You don't get along with him?
no subject
[ like mathis had said, the two of them had barely interacted in their brief time together, and yet!! ]
I just don't want to see him here, I guess.
no subject
...I'm sorry, Karma. For letting you down.
no subject
karma: i just don't want to see his fuckin face
it all comes out to the same thing ]
It's... [ it's not "fine," because he's still upset. it's not "whatever," because iwa is dead. but it's... ] ...it is what it is. We'll figure things out from here.
no subject
We'll have to, won't we? If there's any way to help from where we are, we'll find it.
no subject
We learn something new every time, and I didn't get to observe that week's.
no subject
What do you expect to learn, exactly? All we know so far is that four monsters were involved, not including myself.
no subject
Everybody's focused on who did what and how, but the fact is still that people are being influenced to kill one another, and figuring out who is just damage control. [ that's the point of the trial, figuring things out is a process that takes time, he recognizes this and is fine letting it run its course ]
I want to learn more about the ritual itself, and the differences between the weeks. Why there are four monsters this time, what happens to broken partnerships, I want to know everybody's monsters and what they can do. The limitations Famine, War, and Pestilence have on influencing the ritual. What happens when votes are tied. That sort of thing.
no subject
[ but he nods along. ]
I was hoping to learn more about the ritual, too, but I wasn't sure how. [ he doesn't know where to begin with the rest, either. ] It'd be nice if there were a way to get information faster.
no subject
Help me needle Famine and the other two about things. There's also their housekeeper, Will, who I want to talk to but haven't been able to.
no subject
no subject
[ wouldn't it be funny, though, all the living people looking over at the npcs while all three are suffering sudden migraines ]
no subject
[ what ]
We can talk to them later, that's fine. I'd like to know what happens here, first.
no subject