Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

no subject
What in the world...?!
[ boothill is just going to walk to the side karma is trying to leave on! ]
no subject
You're... not real. [ it's mumbled, mostly to himself, in a numb, dazed sort of way. but just saying it seems to inspire a little more confidence. ] Not you. Not Kate. None of this is real. I need to wake up...
no subject
You're already awake. You saw something else, didn't you? Back at the apartments with Erin.
no subject
Once Boothill had reached out and touched him, that spurred a reaction. But simply talking? the words seem to fall on deaf ears. literally.
the only words Karma can hear are in his own head, and they're telling him that none of this is real. it can't be. ]
no subject
no subject
backs himself up to the other side of the hole... there is like zero extra room in this hole, but at least his attention is on Aventurine now ]
no subject
They burned you, didn't they? Filled your head with lies? Promises?
[ Aventurine doesn't falter, following after Karma when he backs away. ]
Is my touch burning you now?
no subject
Let go, monster.
no subject
It's not a pleasant understanding, and all it creates is more questions, but.
He shakes his head, then does as he's told and lets go, but he does not move away. Instead, he points at his ears. ]
no subject
That's right. Make it stop.
[ as if Aventurine— the monster— had done this to him ]
no subject
This time, Aventurine points at himself, then shakes his head. He's not the cause of this.
Next, he'll reach down to roll up a pants leg to show off some of his own burns. ]
no subject
Karma, playing one sided charades: "no i'm not going to stop" okay well fuck you too
the misinterpretation makes him frown, and the burns on Aventurine's leg doesn't help either. the sight makes him bite his lip in worry, but also makes his stomach turn and draws forth the memory of pisaca!kate like a nail stake driven through his temples. ]
Stop it...
no subject
Aventurine covers them up and straightens back out. He crosses his arms over his chest as he thinks about how to proceed, then quickly uncrosses them as he comes up with an idea.
Okay, Karma, you asked for this. Aventurine reaches out and grabs Karma's hand.
And then just holds it. They are holding hands now. The gesture of friendship. ]
no subject
no subject
Aventurine even smiles and gives a thumbs up with his other hand. ]
no subject
no subject
thumbs up! ]
He can't hear a word we say, huh?
no subject
no subject
[ Gives Karma's hand a reassuring squeeze while he talks to Boothill. ]
I'm not sure if something happened before he died, or...
[ If this happens to people who die here. ]
no subject
[ he looks over karma again, frowning. ]
Well, now that we got a hand on 'im, we should get those burns looked at.