Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

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once he hears that, he immediately books it towards the sound of her voice. the flash of red on their clothes makes him stagger before he catches himself and sprints even faster.
would have been great to have bandages or something before running here, but. once he arrives, he just starts clipping off his cape. ]
Fork me! What in the fudge happened to you both?!
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It takes him a second to find his voice, and when he speaks, he sounds hoarse. ]
... We went to the lighthouse.
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... It wasn't great. But, um, we found something. Once Aventurine's patched up, Nehan should probably take a look at it?
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[ boothill glances at it, but only for a moment. it just seems like a creepy lighthouse from the outside, but they've seen people on the living side emerging nowhere with gory wounds. apparently dying once doesn't absolve you from that. ]
This forkin' place... [ he tears long strips from his cape. ] We gotta stop this bleedin' for now. Then I'm gonna go find Nehan.
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I-I can help with whatever's needed...
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And bleeding from his arms. ]
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looking between the two of them gravely, ]
...What happened?
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[NEHAN HELP UUUUUS and by that i mean help aventurine :face_holding_back_tears:]
Um, something messed with our heads, I think, and...
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I'm fine. [ He is just bleeding. ] I just...
[ Trails off because he is still seeing things. ]
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he'll usher aventurine to sit down so he can take a look at him, then gazes over at nona, deciding that she seems to be in better shape. ]
Show us your injuries and tell me what happened. [ he will naturally gravitate towards stemming the worst wounds, but this is very NO NONSENSE DOCTOR-Y TONE young lady ]
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she waves her hands]
I'm really not injured much! It's just a scratch. But... well, we fought, and I kind of stabbed him?
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[ EXCUSES HER BEHAVIOR
Anyway, he takes a seat. He's got a clean slash down his left arm and a deeper stab wound on his right upper arm. It was probably a clean stab once but then Aventurine had to go and dig his fingers into it.
And then some cuts from glass on his hands. ]
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Kind of? [ this is definitely a stab. ] You got some good hits in.
[ don't just compliment her ]
You. [ aventurine. he will pass him some painkillers. ] Take these. We're going to clean out and patch the wounds, so you'll need them.
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she will hover around also because i forgot we still haven't asked nehan about the rocks. obviously i do not expect you to respond during trial this is just before i forget.]
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Anyway, Aventurine will accept these painkillers and take some even though nothing can hurt him after what he's just experienced (edgy). ]
We found something at the lighthouse.
[ Looks over at Nona. ]
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he'll take the rock curiously. ]
...This was at the source of it?
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i sacrificed my scrimshaw for that thing please be worth something. ]
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he turns it over a couple times, studying it. ]
...I'll have to take a better look at it. But I don't think it's related to the cult.
You're giving this to me for now?
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Well, I don't want it.
[ Like a jilted lover. ]
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Well, I don't really know what to do with it, so if you want it, Nehan, you can have it! Just let us know if it starts brainwashing you.
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[ on account of being brainwashed............. ]
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