Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

Week 2 Mini Event
Another tree's opened up. Be careful if you investigate.
In one of the rooms, any room, there is a tome set on a wooden desk. A tinny radio sits there, playing back a news report of your death in excruciating detail, reminding you of your failings and shortcomings, the grisly details and emotions you may have kept hidden. Or if you're a dirty killer, the radio might report on a wanted fugitive, and explain what awful things you've done to other people here. The tome seems to vanish between rooms, and turning off the radio in one room only starts to play it in another.
The longer you aimlessly explore, the more contorted and claustrophobic the space feels. Writing on the walls points you one way, then another; there is graffiti like DON'T MOVE, STAY STILL or BE QUIET that you will feel compelled to listen to; for these examples, your legs may turn numb or your voice quiet, but any text will have a similar effect. There is also spray paint, in case you would like to test painting 'warnings' yourself, which will do the same thing. Ignoring it means you might just be attacked by... skin snatchers again! But you can use your SCP monster of choice as well.
OOC Note: Don't worry about who specifically brings the book back, we all live in wobbly RP timelines here.
● Back Home ● After whatever the hell that was, characters can recoup for a moment at the mall. The cats are around to comfort you and to be adorable and probably steal your things.
Death, meanwhile, is looking over the tome that presumably everyone did not die retrieving:
"Locked again..."
In order to break the lock, it seems there is... another fantastical rune puzzle! Just in time for retail horror week? Engaging with these Arcane Magicks (or avoiding them, either way) may curse you into blurting out constructive criticism of your coworkers (other characters), compel you to clean things and tidy people up, or make you feel that you'll fail your next 1on1, whatever that means.
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The radio isn't being nice at Erin, which is deserved, really. It's recounting things she did, including reading out loud the articles that appeared -- both the one about Daan being awarded the sad man prize and the one messing with Gale -- as well as stating she sowed discord in the theater by opening up debate about who to crown as the king of clowns. References to her murder of Karma are peppered as well, because of course.
Erin seems more annoyed than anything else, taking the radio to look for the off button]
Great, expose me more. The exposer becomes the exposed. As if I didn't have enough things going on my plate already.
[Graffitti
Woah! There's graffitti on that wall!
give some well-deserved praise to Erin Winters]
That's very specific. This place is an enigma.
[She already tossed away in some corner the spray can she used to write that on the wall
III: Tiles]
So this is the kind of puzzle you all dealt with for the other tome. I get it.
[She immediately moves her own tile onto the Evaluator part]
I don't have enough tea for this but I think I can channel my former boss to do this. With less screeching and gripping for the old times.
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[ The puppy says Erin Winters deserves a nice break. ]
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[From your snout to god's ears, buddy]
In a way this place is a nice enough break. I can barely be all that angry about things when I know things could be much worse.
[Not that she wants to stay here forever! But all things considered, it's far, far better than so many possibilities out there]
Oh, great, that sounded like I'm fine as long as I have mine and others don't. Not what I meant; you get what I mean.
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TOME SORTING
There are nine of us, so everyone take five and place them. Let us know where you placed who, and if there are any disagreements, trial by combat.
[ Pause. ]
Or we can discuss.
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ANYWAY LOOKS LIKE SHE FEELS BAD OVER SORTING ANYONE FOR THIS TOME]
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... It's better than last week's puzzle.
[ IF THAT HELPS ]
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1/2
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No trial by combat, only because I'd lose.
[She knows she would do badly in a fair fight. Erin's tile is already in the Evaluator one, which she counts as one of the five that'd be assigned to them]
I think I'll take Camille and Alfyn.
[She says, taking those. Not so subtly, she nudges Todomatsu's tile towards Karma. She's sure Karma would like to place that one, so better get that out of the way]
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Think that's a good idea?
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I'm not accepting criticism.
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[Says her, who already placed Alfyn and Camille. Alfyn because he worked so hard to make the theater livable before she, well, ruined things with her monster's murderous fins, and Camille because she likes Camille and wants her on a good spot.
Erin blatantly playing favorites, yeah]
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[ The puppy thinks this is a difficult evaluation of the extremes.
Anyway, moves Yuffie's chip thing. ]
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[ at least boothill won't. ]
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then he moves kanda's tile. ]
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[He made no secret he's not all that fond of socializing with the bunch of kooks filling this game]
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You know, it's "Employee of the Month," not "Employees." There can only be one.
[ trial by combat plsplsplssss ]
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[ But he understands everyone wants to hype up their friends. ]
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I need one or two of y'all to make a fair decision.
[ if aventurine tries to swipe them he will take them away or hold them very high above his short head ]
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for the record these are nona, daan, kate, alfyn, robin, marina, lucas, aqua, camille, ishtar, nehan, geto. rearrange as you guys see fit. ]
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[ Youth does NOT hold back. ]
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