mygod: (Default)
scawwy mods ([personal profile] mygod) wrote2024-04-30 01:40 pm
Entry tags:

graveyard

Graveyard

the town

post one


Welcome to Deda



So, you're dead. Sucks!

Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.

Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.

Still, you may as well get yourself situated. You're not done yet.




Welcome to the graveyard! Here's a quick primer:

You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.

● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?

● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.

● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.

● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.

● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.

● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.

● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!



prochronistic: (077)

[personal profile] prochronistic 2024-06-26 02:26 am (UTC)(link)
[well



since karma can't be first, death is! which means when ishtar hears footsteps coming her way, she tenses, whirling around and then lunging with the dagger out, intent on bringing it to the neck of whoever this is to defend herself -

but then she recognizes him from the very first trial and just. lets her arm drop to her side, chagrined.]


I - um - you...? What...?
wolftonic: (b26)

[personal profile] wolftonic 2024-06-26 02:40 am (UTC)(link)
[ he doesn't flinch, just going perfectly still when the dagger dips close before dropping away again. ]

...Sorry. We haven't spoken like this. I'm Death. [ nehan, whatever. bluntly: ] This is insensitive, but do you remember what happened to you?
prochronistic: (008)

[personal profile] prochronistic 2024-06-26 02:43 am (UTC)(link)
[she brings up the hand that isn't holding the dagger to rub at her eyes as she takes a deep breath. tears, begone.]

I was... I exploring some of the new locations. I opened one of the doors at the gas station and... the inside wasn't what I expected? It was... it felt like I was in there for weeks. There were these things moving around and I tried to stay out of sight, but one of them spotted me and came after me, and I wasn't fast enough to get away so I tried to fight it, but...

[she shudders, looking down at herself and pressing one hand to her skin. it's still there. that's ... reassuring?]
wolftonic: (fa41)

[personal profile] wolftonic 2024-06-26 03:11 am (UTC)(link)
[ IT'S OKAY TO CRY AFTER YOU GET PEELED ]

...I don't remember those kinds of threats in the village, but I guess there's no accounting for what's in those trees.

[ when you escape containment and run into a skin stealer ]
prochronistic: (079)

[personal profile] prochronistic 2024-06-26 03:13 am (UTC)(link)
...the others - are they going to be safe...?

[if there are just MONSTERS OTHER THAN, LIKE, THEM, ROAMING AROUND?]

From those things, anyway... Is there some way we can warn them that they're out there?
wolftonic: (fa13)

[personal profile] wolftonic 2024-06-26 03:30 am (UTC)(link)
...They're aware.

[ alexa how do you tell someone that everyone knows about these monsters now because they wore your skin out into a public mingle ]

I'm sorry you had to be a cautionary tale.