mygod: (Default)
scawwy mods ([personal profile] mygod) wrote2024-04-30 01:40 pm
Entry tags:

graveyard

Graveyard

the town

post one


Welcome to Deda



So, you're dead. Sucks!

Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.

Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.

Still, you may as well get yourself situated. You're not done yet.




Welcome to the graveyard! Here's a quick primer:

You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.

● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?

● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.

● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.

● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.

● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.

● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.

● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!



wolftonic: (b25)

[personal profile] wolftonic 2024-06-23 10:32 pm (UTC)(link)
...I've never heard of a ritual that only uses sacrifices' legs.

[ you guys your legs ]
underinworld: (3)

[personal profile] underinworld 2024-06-23 10:42 pm (UTC)(link)
[Oh hey! It's Death! Nehan! Erin gives him a brief wave before rereading the page]

There are all kinds of rituals out there. I have no doubt there must be some that uses legs and nothing else.

[She hasn't seen all rituals in existence, but she has heard about enough to know sometimes they just...use some unusual things]

I sure would like to know what happened to whoever wrote this. For all we know after this they were killed by the entity they summoned.

[Too bad, the other pages near the end aren't readable]
wolftonic: (b26)

[personal profile] wolftonic 2024-06-23 10:47 pm (UTC)(link)
[ hi!! me getting stuck in modwork before i can greet you guys icly...... he gives her a polite nod despite all that's happened. ]

That's right. Plenty of cultists are betrayed by the very beings they summon. ...Though 'betrayal' implies there was loyalty to begin with.

The book is old regardless. I wouldn't expect we'll ever come face-to-face with the author.
underinworld: (62)

[personal profile] underinworld 2024-06-23 10:56 pm (UTC)(link)
Yeah, especially if they did the summoning wrong in some way. I remember when I was still in school several teachers got killed by somebody they summoned because they made mistakes during the ritual.

[So casual about that nowadays]

I saw in those notebooks passed around you all found this in some separate dimension, but I don't remember word about how it looked like in there. It wasn't some empty void of nothingness, was it.

[Maybe the environment will be helpful in giving clues, she hopes!]
wolftonic: (a03b)

[personal profile] wolftonic 2024-06-23 11:18 pm (UTC)(link)
...Sorry you have experience with this already.

[ they're a stoic and don't really react with much surprise but jeez ]

It wasn't a void. I didn't go in, but from what I could see out here, it was similar enough to the island you all could access this week.
underinworld: (49)

[personal profile] underinworld 2024-06-23 11:34 pm (UTC)(link)
[Yeah, 'jeez' and 'I see' are the usual reactions to Erin talking about the things that have happened in her town. Her canon is that kind of canon, haha]

Okay, the island. I see. Somehow that makes sense, in some weird way.

[Mostly because it wasn't an entirely new place. If a way to go to that island opened on 'the living side', why wouldn't one also open in 'the dead side' even if it was temporary? Somehow, this tracks.

Yeah, the standards for something making sense are currently very low]
wolftonic: (fa24)

[personal profile] wolftonic 2024-06-23 11:35 pm (UTC)(link)
[ he nods ]

It's easier if you don't think about it too hard. But everything seems connected.