mygod: (Default)
scawwy mods ([personal profile] mygod) wrote2024-04-30 01:40 pm
Entry tags:

graveyard

Graveyard

the town

post one


Welcome to Deda



So, you're dead. Sucks!

Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.

Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.

Still, you may as well get yourself situated. You're not done yet.




Welcome to the graveyard! Here's a quick primer:

You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.

● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?

● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.

● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.

● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.

● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.

● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.

● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!



rimet: (pic#17214501)

[personal profile] rimet 2024-06-23 12:59 am (UTC)(link)
[ Pickles nods holds out his paw. ]
shirtbag: (pic#17223541)

[personal profile] shirtbag 2024-06-23 01:03 am (UTC)(link)
Fork me.

[ but gives him paw.

boothill's other paw is curled up on top of the bar, shaving up the wood under his fingers a little. ]
rimet: (pic#17214503)

[personal profile] rimet 2024-06-23 01:04 am (UTC)(link)
[ On Boothill's palm, Pickles writes "2" with his blunt and smooth pawnail. ]
shirtbag: (pic#17221738)

[personal profile] shirtbag 2024-06-23 01:05 am (UTC)(link)
[ that at least distracts a little from the frustration. ]

Two... Two what? Killers?

[ he looks back at the screen. ]

Erin and Nona, y'mean?
rimet: (pic#17214485)

[personal profile] rimet 2024-06-23 01:07 am (UTC)(link)
[ He nods at "killers", but shakes his head no when he asks "erin and nona". ]
shirtbag: (pic#17223535)

[personal profile] shirtbag 2024-06-23 01:10 am (UTC)(link)
Nona and... someone else?

[ he furrows his brow. ]
rimet: (pic#17214500)

[personal profile] rimet 2024-06-23 01:17 am (UTC)(link)
[ He nods.

Pickles doesn't do anything else, because they weren't even close to being caught.
]
shirtbag: (pic#17223551)

[personal profile] shirtbag 2024-06-23 01:18 am (UTC)(link)
[ he looks over pickles carefully. ]

I saw you earlier... You didn't seem to like Daan's medical bag, did ya'?
rimet: (pic#17214458)

[personal profile] rimet 2024-06-23 01:37 am (UTC)(link)
[ Pickles seems to frown at that a little and writes on his palm: "not daan". ]
shirtbag: (pic#17223540)

[personal profile] shirtbag 2024-06-23 01:40 am (UTC)(link)
[ HELP ok. boothill thinks. ]

Okay, well... Should I start listin' out names for ya'? You were barkin' up a storm earlier when all those people were showin' up.
rimet: (pic#17246211)

[personal profile] rimet 2024-06-23 01:43 am (UTC)(link)
[ Pickles is starting to get a paw cramp so he just writes out three letters on his palm: "iwa" ]
shirtbag: (pic#17223527)

[personal profile] shirtbag 2024-06-23 01:46 am (UTC)(link)
[ HOLY SHIT

VERY LOUD: ]


Iwatooshi?!
rimet: (pic#17214457)

[personal profile] rimet 2024-06-23 01:53 am (UTC)(link)
[ Pickles nods... see, they weren't even close, bro. ]
shirtbag: (pic#17223526)

[personal profile] shirtbag 2024-06-23 01:57 am (UTC)(link)
They weren't even forkin' close!

[ he looks back to the screen. ]

Then why the fudge...? What about Erin? She didn't kill no one?
Edited 2024-06-23 01:59 (UTC)
rimet: (pic#17251392)

[personal profile] rimet 2024-06-23 02:00 am (UTC)(link)
Woo...

[ Pickles just writes "K" on the table with his entire paw, though this is only speculation. ]
shirtbag: (Default)

[personal profile] shirtbag 2024-06-23 02:01 am (UTC)(link)
[ he gets a look at the table and then the whole vin and nona thing happens!!! SORRY PICKLES ]