mygod: (Default)
scawwy mods ([personal profile] mygod) wrote2024-04-30 01:40 pm
Entry tags:

graveyard

Graveyard

the town

post one


Welcome to Deda



So, you're dead. Sucks!

Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.

Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.

Still, you may as well get yourself situated. You're not done yet.




Welcome to the graveyard! Here's a quick primer:

You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.

● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?

● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.

● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.

● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.

● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.

● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.

● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!



rimet: (pic#17214476)

[personal profile] rimet 2024-06-22 08:37 pm (UTC)(link)
[ Pickles coos a little with the forehead scritches. ]

Woo...

[ All journeys are hard for everyone, and no one will ever know he thinks this because Doggie is our additional victim. ]
wolftonic: (b25)

[personal profile] wolftonic 2024-06-22 08:44 pm (UTC)(link)
[ STOPPPPPP I DRAG DOGGIE BACK ON SUNDAY MYSELF

he sighs. ]


You're handling this maturely. [ he thinks back to their soup ass tiles earlier this week. ]
rimet: (pic#17214478)

[personal profile] rimet 2024-06-22 08:45 pm (UTC)(link)
[ Pickles tilts his head. He wonders if he seemed immature or something else. He would like to be enlightened. ]
wolftonic: (b93)

[personal profile] wolftonic 2024-06-22 08:51 pm (UTC)(link)
[ the language barrier... ]

Hm. As in... [ points to boothill ] For instance, that one moped around in the cat store for days.

[ pickles is handling himself quite gracefully in comparison, he means. ]
rimet: (pic#17214500)

[personal profile] rimet 2024-06-22 08:54 pm (UTC)(link)
[ He follows Nehan's pointing and looks over at Boothill. Moped for days? Boothill? He supposes that's fine when people are down in the dumps for whatever reason. ]

Woof.

[ He holds his paw out to Nehan. Hand please, sir. ]
wolftonic: (b08)

[personal profile] wolftonic 2024-06-22 09:00 pm (UTC)(link)
[ there is something very delightful about how pickles is basically asking for paw as a dog

but nehan obliges curiously, bracing against the bar so he can offer pickles his good hand. ]
rimet: (pic#17251392)

[personal profile] rimet 2024-06-22 09:06 pm (UTC)(link)
[ Once Nehan gives Pickles his hand, he uses his pawnail, blunt and smooth for no scratches, and writes on his palm slowly.

"all journeys end eventually"
]
wolftonic: (b39)

[personal profile] wolftonic 2024-06-22 09:18 pm (UTC)(link)
[ that leaves him very quiet, with his palm outstretched to pickles still. ]

...I know it's fate. We only get so much life.

[ ... ]

Some of you should've had a little longer, though.
rimet: (pic#17214500)

[personal profile] rimet 2024-06-22 09:30 pm (UTC)(link)
Woof.

[ "fate is hindsight"

He withdraws his paw though and pokes his hand with his snoot.
]