Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

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Okay, well, that big, fluffy cat is now wandering over to Aventurine to rub up against his legs in greeting and so he reaches down to pick her up. She immediately starts purring like an engine in his arms as he cradles her...
He is sending all of his affection into this cat. ]
Checking on the cats. [ Eyes the beer that is around. ] You can't give that to them.
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'Course you can't. I ain't stupid.
[ he gestures to a plastic container of cat treat gogurts (churus) i made appear next to him, around the corner where the door is open. there are... a lot of open ones. there is one cat licking the leftovers off of these tubes. ]
I've been givin' 'em cat food.
[ churus are called the cheeseburgers of cat treats btw. they are not cat food. ]
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[ AGHAST. ]
Anyway, they're already being taken care of by something here. If you're going to give them treats, do it in moderation.
[ Him care about these cats. ]
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Well, fudge.
[ he throws it back towards the box. the cat comes and licks it. ]
What kinda somethin'? How'd you know that?
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He watches this second cat climb into his lap. ]
Well, they weren't starving when I found them and they look healthy to me. I've tried to feed them, but most aren't interested, like they've already been fed.
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boothill goes back to paying attention to this whorish fluffy cat that keeps bothering him. it lays over his lap like a puddle. ]
Could be chasin' varmints while we ain't lookin'. Wouldn't be surprised. Strays're usually a lot dirtier than this, though...
[ he looks sidelong back at aventurine. ]
Surprised you ain't got that iron with ya' this time.
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[ One corner of his lip lifts like he can't help it, pleased with himself. Sometimes it really does take a solid swipe of a tire iron to feel better.
Petting cats is also very therapeutic, as is an idea that's been brewing in his head ever since arriving here. ]
As long as you don't give me a reason to use it again, we should be okay... Ranger.
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I've got my bone to pick with you IPC folks. [ he starts quietly. ] Don't even mind addin' those extra zeroes on my bounty. But if I really wanted you dead... I would'a pulled the trigger soon as I set foot in that hotel room.
[ in the reverie hotel, he means. before they arrived here. ]
I got a feelin' you know that already.
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Hotel room? ]
... What hotel room are you talking about?
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The reverie hotel room. Knocked out your little bodyguards right outside of it. Had you at gunpoint. [ FROWNS. ] Don't tell me your memory's all fudged up too.
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If what you're saying is true, then I'm alive...?
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Why don't you tell me the last thing you remember?
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I was... wading through a vast river after being cut down by Nihility's Emanator.
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Acheron. [ he nods. ]
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[ He mutters this to himself, his tone a mixture of disbelief and awe. How? He wants to ask, but does it matter? The gamble had been won completely, the way he always manages to do, and he's somehow made it back to the Reverie Hotel.
The hotel.
Aventurine snaps out of it, attention returning to Boothill. What was it that the Ranger had said? That he'd been held at gunpoint? ]
What were you doing in my room?
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Put your guards there to sleep. Came in to ask ya' the whereabouts of one Mr. Oswaldo Schneider. Seemed pretty amicable after that.
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[ There will be time alone where he can process what he's learned, but for now, he returns to trying to calm down with some cat therapy. ]
Then I take it you're not looking for Oswaldo Schneider for an autograph.
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He can save that signature for his last will and testimony, f'ya get what I mean.
[ ... he lowers his head, eyes shielded by his hat. he starts petting a cat. ]
I ain't had no reason to do what I did to ya'. Not right then, anyway.
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He takes a deep breath, lets it out, then manages a small smile. ]
Forget it. I'm not interested in holding grudges against you.
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he looks back up at aventurine, searching his face for any indications of falsehoods. honestly, though, his face is hard to read. those dead eyes don't show anything. ]
I'll hafta' take you at your word.
[ some cats come back. one slides along the length of aventurine's leg and plops right down. another nestles between boothill's ankles and starts trying to play with his foot underneath the blanket. ]
Pro'bly ain't pleasant, dyin' once just to die again.
no subject
[ There's so much certainty in his tone, and his relaxed expression shows the same. He reaches over to pet the newcomer cat, truly lamenting the fact that he only has two hands to pet cats with. ]
Has Nehan told you what he thinks this place is?
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He thinks this is another dimension that was ripped open by the explosion he and the others were involved in. That machine they were building was meant to create a space for them, and while the result was an obvious failure, it may be what we're currently stuck in.
[ Motions to the reflection in the storefront glass, where they can see some of the living passing through. ]
And that might even be why they're able to travel to new areas too.
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anyway, he narrows his eyes, lost in thought more than seeing what's being projected. ]
Another dimension? Ho-ly fudge. [ he looks at aventurine. ] You think them other cult muddle-fudgers caught wind'a this yet?
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Probably not. Even though we're connected to that other side, the 'living' as Nehan called them, it's not a two-way connection as far as we can tell.
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