Entry tags:
graveyard
Graveyard
the town
Welcome to Deda
So, you're dead. Sucks!
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.
Except you might not feel dead—after what feels like a long brush with dreamless sleep, you wake up in a quaint hole: a coffin in an uncovered grave, blanketed in fog. Entombed with you are any personal items (unless they're trial evidence, sorry), and a strange feeling of... lightness? Whatever corruption was in your blood seems to have cleared away with your death, and your injuries are healed, besides any cool scars and lingering aches.
Once you make your way out, a quiet, verdant graveyard (literal) awaits you. You could take a look around the various locations, but the same fog that greeted you surrounds this place, keeping you from venturing too far outside of the town limits.
Still, you may as well get yourself situated. You're not done yet.

Welcome to the graveyard! Here's a quick primer:
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!
You are dead. However, characters are healed of their critical injuries; they may keep any scars or lingering pains that you like. Additionally, they are no longer corrupted. The monstrous force inside you has subsided; this means characters will no longer have powers, etc.
● Setting ● The graveyard has the overall look and feel of a small New England town from the '90s; characters can travel any of the Graveyard Locations, fenced in by fog and forests. But the fog makes this place otherworldly, and strangely permeable. Maybe you can influence your surroundings?
● Living Watch ● Where there are screens, you can view the living side. This includes televisions at the bar, Heaven's Night, and in the apartment lobby—you may even spot a passing glimpse of them in a mirror or glass of water. Only public gatherings like mingles, trial, etc, can be seen and heard this way.
● Items ● Personal inventory transfers over to the graveyard, including items that may be stolen during trial. The only items that stay on the living side are ones that are voluntarily given away. Thursday victims will receive their items in their rooms on Sunday, after Execution. Those who arrive any other day will have their items in their grave with them.
● Injuries and Death ● Characters can still be injured and die here. While characters do not stay dead, please let the mods know if it does happen, so we can inform you of how it works.
● Audiences ● You can audience Death in person, but none of the other NPCs are currently available. You can ignore the note section and go to the apartment penthouse directly to visit, or meet him wherever.
● Effects and Events ● Weekly effects still hit the graveyard, and you may use items on the living unless otherwise noted. Mini-events will go up at the same time as their living counterparts. CYOAs are still available for our sweet deda.
● OOC Notes ● Alluding to the fact that the graveyard exists OOCly is okay, but please keep details of what it looks like, what happens here, plot, et cetera, to yourselves. Feel free to ask the mods if you're not sure about anything!

gy locations ✦ locations ✦ statuses ✦ ic profiles
Audiences ✦ reporting ✦ private conversations
murder proposals ✦ rulebook
FULL NAVIGATION

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FINE he sets a hand on his shoulder and keeps him from falling. ]
Holy forkeroni. You really are that skinny, huh? Bet if a stiff wind rolled in, you'd blow right away, wouldn't ya?
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...A stiff wind, or a metal cowboy. [ ... ] Hello.
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That's for givin' me your story and makin' me a promise before bitin' the dust next day.
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The double standard at play here... Well, pardon for dying on you. It was a little outside my predictions.
[ they can keep talking, but he's going to take a look at the cranial damage here. ]
Let me see.
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I'm fine, doc'. Just got rattled. I got metal platin' in there.
[ there is probably a dent though... he raises a hand and rubs at where he was hit.
after a moment: ]
You all right?
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Nothing I can do about a bent plate. Can you even get brain bleeds... well, whatever.
[ he'll just keep an eye on him!! check his pupils, that sort of thing. ]
Don't ask stupid questions. You turned into a monster and died. [ priorities ]
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All right, all right, you quit your fussin'. I been through worse.
[ he gets a brain bleed and collapses ]
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'N I'm the one who got up close 'n personal with that half-baked corpse a' yours. What the fork even happened to ya'?
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Stop moving. Look forward. Answer my questions when I ask them.
[ anyway ]
One of our experiments exploded. Blew me up too, I guess. [ it's clearly whatever to him. ]
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he does get stunned by that revelation though. nehan will get a good look at his, uh, robot crosshair pupils. he sure is a cyborg! ]
An explosion? [ registering. remembers nehan's head being half blasted. ] ... Well. That does explain a bunch. What kinda experiment?
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We were working on something that might help us open up a safe space, away from the cult. Somewhere we could work and talk in private. A sort of pocket dimension, so to speak. Maybe it could've done even more than that eventually, but...
[ explodey ]
It is what it is.
no subject
boothill sets his hands on his hips and glances at the floor. ]
...Well, that is unfortunate. You sure it was an accident too? They found your body over at the church. Didn't look like no explosion happened there.
no subject
a long pause. wearily, ]
Yes. I saw. That was likely all staged.
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[ NPCs all being dumb oops ]
Slashed up... by shrapnel, maybe. Or to sell the story that someone killed me. Sorry you had to deal with my body over something so stupid.
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They staged it... 'cause they didn't want yer little experiments found out by whoever's watchin'?
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[ not saying it's right or wrong. ]
Do you like them? The other overseers.
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What kinda question is that?
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They don't mean you harm, for the record.
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[ he really gives it some thought. ]
I don't got any real reason to hate 'em. Irritated me at first, but Pesto's got a, uh, peppier attitude than the rest of ya. War's full'a secrets but they don't seem all bad. Famine's a shirtbag sometimes but 'least they seem honest.
Far as trust goes... I put faith in myself over other people. In this case, though, I ain't got no other choice right now but to trust you lot. Always waitin' for that other shoe to drop though.
[ like it did a few days ago. he sobers a little. ]
no subject
You don't need to trust them. Or me. You can just think of it as a temporary partnership. Given that they've already betrayed the cult, it works out in their best interest to work with you all.
The point is, whatever their motives for staging my death—it doesn't matter. It works to your benefit.
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[ his voice lowers. he looks back to the ground and scoffs, but it sounds like a bitter little laugh. ]
Or maybe they think I offed ya' too. Would work out that way, huh?
[ he did tell someone last night that he wasn't the one who killed nehan, but he'd also lied plenty of times beforehand.
he looks back to nehan. ]
Were you holdin' that bible when you died, or was that somethin' they staged too? Outta curiosity.
no subject
[ he doesn't sound like he dislikes them, but he's not emotive in general. ]
The bible...? Sounds staged. I told plenty of people, that thing is basically just cursed set dressing. [ THE WAY HE GOT CHRISTIANCODED WHEN HIS NAME MEANS NIRVANA ] You're safe to assume everything besides my injuries was fake.
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